Developer postOriginal post (opens in a new tab)

Update #4: How to best steer a worm

This is a small update on balancing and control. The single biggest hurdle for this game is definitely the movement system: I've seen a lot of people say the game is fun or interesting but the controls are hard to grasp if not downright bad. So I added a toggle to pick between two modes of Juggernaut control.

Changes:

- Players can pick between two ways of steering the Juggernaut: left/right steering or direction steering

- Rehearsal enemies have less health, Execution enemies have more health

- Seeker weapon deal less damage

- Rail cannon, cannons, volley and bomber weapons deal more damage

- Enemy weapon cooldown is slightly longer

- Fixed an issue where some early levels couldn't be completed when in windowed mode

Future changes

To further improve controls, I'll add key rebinding soon. Maybe that will help with players having issues with controls.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 10962392 · public branch

    Steam updated · First observed