Developer postOriginal post (opens in a new tab)

COMMUNITY Q&A #3

The Community Q&A #3 has just been posted. Check it out to know more about the game!

Will there be dedicated servers?
Hell yes! We value top-notch matchmaking, and that implies dedicated servers, so yes indeed.

How many maps will there be for MP?
This is yet to be confirmed but there should be between 16 to 20 maps available in multiplayer. Yeah, you heard me! :)

Will we be able to play an offline skirmish for those who don't have XBOX Live or PSN?
That would be a ‘Yes’. You will be able to play skirmish in solo while offline. But multiplayer skirmish will require to be connected online.

Will we have various weather conditions possible on any map?
Various weather conditions have been something we thought about at the beginning. We were particularly interested in the fact that changing weather may affect –positively or negatively – your strategy. But the truth is that, while this could have added another layer of realism, we were not convinced with the results and it finally turned out to be frustrating to let a random element influence the flow of the battle, overcoming or ruining your strategy.
As a result we did not allow the climatic conditions to change during the battle. What we did is preset the weather on the maps to get the best of them. You will then have to adapt yourself to snow, sandstorm, torrential rain, etc. while playing the game, depending on the map you choose.

Will there be camouflage that you can purchase/ give to your units?
That would be a ‘Yes’. Let me explain: in R.U.S.E. you are granted a special deception skill, a ruse card, every minute. There are a total of 10 different skills to use. You can decide to use them as soon as you receive them, use them later or even stock them in order to make combos. The Deception skills are not linked to money but to the battle plan you want to employ. One of the deception skills is called “camouflage net” and allows you to hide your buildings for 4 minutes. Another one is “Radio Silence”, making your units invisible from enemy intel during 4 minutes.