Developer postOriginal post (opens in a new tab)

NEW COMMUNITY Q&A

Learn more about the game by reading our last answers to community questions.
Also feel free to ask the devs your questions, we'll be happy to answer.

Stay tuned!

Q: How many different base buildings will the game offer?
A: You will be able to build more than fifty kinds of buildings, going from the basic and vital supply depots to the most advanced research facilities letting you deploy deadly devices. You have also to know that we take full advantage of the WW2 setting by allowing our tech tree to evolve according to the period you will choose. If you choose the beginning of WW2, you will have to do a lot of research before producing super powerful units.

Q: Does infantry play an important role?
A: Yes indeed. In R.U.S.E. the infantry is not made of cheap and weak units that you deploy to be offered in sacrifice to your opponent’s tanks, they are real strategic units that can turn the course of the battle. Keep in mind for example that infantry when wisely hidden in forests or cities can destroy tanks, and even heavy tanks! Infantry can also easily capture your opponent’s depots and allow you to benefit from its resources instead of just damaging his economy. You can also use the Interference Plan to make an infantry appear as a heavy unit to the enemy and fake an armored offensive.

Q: Will AT guns have a range bonus when placed on hills?
A: If you watched our gameplay videos you may have noticed that when selecting a unit, you see a surrounding halo representing its visual field. Finding the good spot for your troops is important; and indeed AT guns placed on a hill benefit from larger field of vision. The environment is definitely a parameter you have to take into account. But beware: exposing your units to get a larger visual field may also be riskier.

Q: Is there a limit to the number of units?
A: It’s not our style to limit your plans, if you want to deploy hundreds of units, feel free to.

Q: Is every strike lethal to a unit?
A: Nope, it depends more on the armor of the defending unit and the striking power of the attacking one. However, if you make smart moves like ambushes, then you can do critical damages. For instance, an infantry well hidden in city can kill a tank in a shot.

Q: Is the idea behind R.U.S.E. to effectively eliminate "tank rushes" as much as possible?
A: This is not something that we focused on, as a tank rush can work if it is done wisely (studying the path you will take and selecting the ruse cards you will apply to hasten/hide your troops). One thing is sure, we wanted to reward strategists, people doing smart plans, taking risk to reverse the balance of power rather than acclaiming the best “click per minute” ratio. One thing we think is really exciting about R.U.S.E. is that a plan may work against one opponent and be totally annihilated by another one. This is why we really encourage you to try as many tricks as you can to defeat your adversary, among which the “tank rushes”.

Q: Can we expect a demo?
A: Actually the VIP Beta should give you all you can expect from a demo, and even more. Go and get your key now!