Overview
This week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access.
Details
The game has grown quite large over time, and getting a full overview of deliverables will take at least two weeks instead of one.
With timelines tightening, a lot is being trimmed from the Early Access scope to focus on delivering the highest possible quality for the remaining content.
High-level metrics of what to expect (subject to change):
10 NPCs
1 Dungeon
1 Boss
11 Zones
5 Quests (likely to increase significantly)
And much more still being defined.
Next Steps
Next week, the Early Access scope freeze continues.
Bonus
As a small bonus, we’ve also been working on the game itself. Here’s our new NPC — a character with a unique mechanic not often seen elsewhere.

--
Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.
