Hi All!
Elixir is finally launching into Early Access today!
We can't wait for all of you to get your hands on the game and join us on this dark journey!
For our previous demo players, we've made a lot of improvements based on your feedback, especially on controls, UI, and other QoL features. Thanks for all of the suggestions!
We're looking forward to getting more feedback and discussions for the game, so that we can create the best game along with our community. Please let us know about your experience while you're trapped within the house, and thank you all for your support!
Future Plans
We're currently focusing on making some overhaul on Station 1 to improve the interactability and make the fact that each material contains multiple essences more easy to understand.
We also have more content planned, but those will be shrouded in darkness for now~
For the technical nerds, we have a Patch Note down below since the demo!
Patch Notes v0.3.4:
11/30/2023
Game and Feature Updates
- Added more interactions for different Ailment sets
- Updated Main Menu with new artwork and functionality
- Reworked player movement system
- Added animation for curing Lost Souls
- Station 2 (Crusher) can now crush more than just Crystals (you gotta try this one out!)
- Save system (Bed) implemented with New Game option
Bug Fixes
- Multiple bug fixes regarding the Elixir & Octagram system
- Updated multiple character animation
- Fixed some bugs with visual effects
- Fixed a bug where player can grab things with infinite range
- Fixed a bug that caused lighting system to go super dark, aka Darkest Night Trap (thanks to Fire36!)
- Fixed a bug that double clicking could cause stations to function in odd ways
- Fixed several sprite layering problems
- Fixed music popping when starting the game
- Pause menu now pauses the game
- Fixed several minor skull talking issues
- Fixed a bug where SFX volume is not loading correctly after restarting the game
- Fixed an issue where changing the resolution while a talking loop sound effect was playing caused them to be replayed
Improvements
- Improved tutorial features and explanations
- Improved usability for all Alchemy Stations
- Improved inventory hotbar functions
- Updated island exterior artwork for future content
- Added wheel spinning too fast animation
- Updated Navmesh to improve pathing and movement
- Shrinking the cursor to a more reasonable size (I thought bigger hands are better, but guess not?)
- Updated Examination Table to display Ailments sorted by dominance
- Added animations and sfx for discovering new ailments
- Hide Hotbar in the beginning of the tutorial
- Replaced candles with interactable torches
- Added light glow to Fire ailment, and slipperiness to Ice ailment
- Skull can now talk without needing a item brought to him
- Added SFX to multiple interactions
- Lowered overall music volume and other volume adjustments
- Updated Web graphics (this will be implemented for other materials soon as well)
- Updated Lost Souls spawn to make the puzzles easier to understand for new players