Patch Notes: Beta 0.18
Updated splash screen to fit the aspect ratio.
Added AI-only mode to extras.
Added Ninja Mode to extras.
Fixed the player's second sleeve (glove) colour not applying in-game.
Fixed blood-splatter not tracking during emotes.
Fixed 'Lawnmower Man' achievement not flagging.
Adjusted hitbox so that horizontal swings won't connect with a fallen body.
Added a universal ON / OFF setting for the extras.
Added an input icon next to the Custom Blood option to make it clearer that it will lead to its own menu.
Added a 'back' input option. Thus far I had been using 'select' and 'back' interchangeably (ESC on keyboard), but on gamepad this didn't make sense.
The control layouts will be automatically set to default in this update.
Extended the counter timing window from 8 frames to 16 frames. Adjusted the AI counter-chance to compensate.
Added a turn-input buffer to the block state. If you press the turn button during a block you will turn after blocking. This means you can block an attack, start a counter, and then turn around while striking.
Enemies in Survival Mode now alternate spawning from the left and right sides for a more even distribution.
Survival Mode winscore can now go up to 100.
Survival Mode now tracks your kill completion score too.
If a player dies in Co-op Survival Mode, enemies will stop spawning and the remaining player must kill any remaining enemies to make the other player respawn.
