First off, thank you to everyone who’s played so far! We genuinely did not know what to expect when we released this and could not be happier with the positive reception. We are sharing this announcement to help provide a rough idea of the immediate future of this game.
Generally, we plan to expand the free content available currently and polish it further until we are satisfied with the “core” of the game. After that, however, to be able to afford continuing development we will start releasing paid DLCs to further expand the world of Void Sols. The amount of content available in the “free prologue” will grow over time, however at some point some of the content will require a purchase. We hope that you will see the value in the paid content and support our dream of making games for a living. The number of DLCs and expansions we create will ultimately be decided by the players, so please keep the feedback coming!
Update 1: Improving the Core
Before we get too excited about implementing new content, we want to make sure the game infrastructure is ready to handle all that awesomeness. So we want to start with some general improvements:
- General Bug Fixes (details TBD)
- General Balance improvements
- The Great Hammer is gonna get a nerf, sorry y'all. It just deals way too much stun damage to the Warden.
- Controller remapping
- Prep for localization (not sure yet if we’re doing it for sure, but just in case!)
- Ultra-wide monitor support
- Engine optimizations (despite the minimalist aesthetic, we’re doing a lot under the hood to make it look and play as nicely as it does!)
We hope to have this update released within a few weeks.
Update 2: Prison Expanded + Hub Zone
Here we will expand the prison “dungeon” to include more spaces, and iterate on our level design to space things out a little more. We will also introduce some more enemies and hazards to make the beginning of the game feel a bit more fleshed out. We will also introduce the hub zone from which you will be able to access future content.
Expect more details about the timeline after Update 1 has been released.
Update 3: First Paid DLC
Now that the prison dungeon is fleshed out, we want to create a zone of comparable (probably even larger) size that is part of a paid DLC update. This will also contain an entirely new core gameplay system: Weapon Upgrading.
Expect more details about the timeline after Update 2 has been released.
As a general disclaimer, our team is extremely small (like, 3 people small). We all have full time jobs and are making this game as a passion project, so life can and will get in the way. We will do our best to keep everyone updated on progress and timelines!
