A new ending detection system is now live, tracking progress based on total playtime and whether you've reached the end credits. this will come useful for the achievements i have planned for v1.4.0.
For those curious about my versioning convention:
First digit: Major world modifications or new game sections.
Second digit: Technical features and UI improvements (e.g., v1.2.0 introduced the automatic location saving).
Third digit: Bug fixes, patches, or minor additions that missed the previous minor update.
some issues that had been recently resolved for 1.3.1 thanks to all the feedback by @Pixelguin and @mmustric from the previous announcement
Invert Look: you can now toggle for vertical invert input, should work for gamepad and mouse.
C for crouching: C has been also mapped to crouching along Left Control.
Camera Jerk/Locking Up bug Fixed: a pretty old bug that would cause the camera to go bonkers when moving the camera too rapidly.
