Welcome to the official patch notes for Tales of Fablecraft v0.12.
Features
- We added the previously described Charge system as a Spell casting resource and penalty for KOs, and that includes a slew of new tutorial tools and menus that you’ll encounter during play.
- We also added a Spent status for characters who run out of Charge.
- Thanks to that Charge and Spent system, we’ve also added the bittersweet release of death for your characters.
- We re-worked the Self-care Spell to be automatic on cast instead of tied to a dice roll. That’s right; healing only costs a single Charge with no risk of epic failure hanging over your head.
- We spent some time making the GM Guide a little bit easier to read and navigate.
- We updated the error message that pops up when you try to begin battle without any bad NPCs on the battlemaps. We’re shocked you tried to get your players to murder each other. Well, maybe we’re not shocked. We’re disappoi-- just kidding, we’re not even disappointed.
- We added speaker highlighting to video and voice chat. Now you’ll know who’s talking as their box lights up when they speak.
- When you click into your inventory, you’ll now get a full view of those beautiful items instead of a small popup. It’s pretty!
- We added main menu details and unlock pop-ups for those Galaxy Dice that you’ll get for participating in the Stress Test on June 2nd between 1:30pm and 2:00pm EDT.
- We reworked the models for the Underwater and Galaxy Dice Skins.
Bug Fixes
- Fixed a bug that would prevent Mages from casting Spells and rolling skill checks during inactive combat.
- Fixed a bug that would cause the chat menu to stick on the screen, no matter what you poor Mages tried to do to get rid of it.
- Fixed a bug that would cause the inventory panel to display incorrectly during battle.
- Fixed a bug that would allow players to open multiple pop-ups while selecting between Spells and Skills.
- Fixed a bug that would cause the inventory panel to be blank in some Story Scene sequences.
- Fixed a bug that would prevent players without attached Mages from opening and viewing character sheets.
- Performed visual QA to the GM Guide and demo flow.
- Improved the account creation flow a bit more.
- Fixed various, smaller bugs.
Known Issues
- If you're rejoining a campaign built before the end-of-May release (v0.12), hero Charge will be set to 0 (only on initial entry). You can refill charge manually by right-clicking the hero, or use the bottom-right menu to recharge.
- If you're rejoining a campaign built before the end-of-May release (v0.12), your campaign might show a blank or empty Story Scene / Combat Scene. The GM can select a new environment or battlemap, and the game should resume as normal!
