Advanced Electricity
Players can now create more complex electric networks. When placing an electric structure it automatically connects to all electric nodes within range. If the total power consumption in a grid exceeds the total generation, the flow of electricity is interrupted. Players can restore the flow by switching off individual consumers or increasing the power generation.
| energy generation | energy usage | ||
|---|---|---|---|
| generator | 10 | defense turret | 3 |
| solar panel | up to 6 | interior & exterior light | 1 |
Solar Panel
The solar panel is a new type of passive power generation. After construction, the solar panel must be mounted with two panels before it can start generating power. The efficiency of the solar panel varies with the time of day and reaches its maximum at midday. Solar panels can be found at outpost locations.

Battery Rack
Players can store energy using a battery rack. Similar to the solar panel, the battery rack must first be mounted with car batteries before it can store energy. The energy capacity increases by 1000 per added car battery. Car batteries can be found at the new hut POI. Connected battery racks automatically charge and discharge according to the power grid requirements.

Fuse Box
Using the fuse box, players can get an insight into the current grid power generation, load and total stored energy.

Power Relay
Players can use power relays to transmit electricity over greater distances.
Exterior Light
Exterior lights were added to illuminate the outside of your base.

New POI: Hut
The hut is located next to the lake in the northeast of the map. Here players can collect car batteries for energy storage.

Other Notable Changes
- updated the tutorial images displayed when starting a new game
Have a great day!
