Multiplayer:
- Rework the movement to smooth animations when playing multiplayer.
Pigments:
- Fixed a bug where client got the pigments of the host.
- Added 5 new pigments, some of them only dropped by bosses (i.e Brontes)
- Improved pigment shaders allowing to have more vibrant colors.
Brontes:
- New Melee attacks.
- More polishing FX / SFX
- New Brontes abilities.
- Speed of Brontes increased 20%
- Brontes attack ratio increased 30%
- New knockdown type by Brontes
- Reduced music volume 30% on Brontes
- Adjusted some hitboxes
Levels:
- T.Gardens reducing armored enemies from second gate chance by 15%
- T.Gardens reducing armored enemies from first gate by 20%
- Improved some holes in T.Gardens (more soon)
- Cleared some areas with many shrines.
- Added 2 new totems in T.Gardens.
Combat:
- Bone nest will knockdown other players but won't damage them.
- Nucleic Javeline impact damage increased 10%
Mutations:
- Overall Mutation chance by kill increased 10%
- Mutation chance now increases by number of players (each player will contribute 50% increments)
