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Monthly Update: June

Hello!

Starting from this month, the first or second week in I'll write a short recap of everything that was done the previous month.

June was a busy month on several fronts. Below is a list of the biggest achievements:

Steam store Overhaul- The steam store page has received some long overdue love. All the store art have been upgraded, and will published promptly!

Dialogue&Quests- Finally the quest system and the dialogue system integrated with each other. Right now all the expected functionality is there, but dialogue is not yet saved over to different sessions.

Watch on YouTube

Interactive Foliage- Foliage now reacts to the players position, and make sounds when you pass through it. See the video for a short showcase!

Watch on YouTube

Camps- I made a short recording of defeating a camp in the starting zone, just to make sure it works as expected. Defeat all guardians in order to unlock the chest for loot.

Watch on YouTube

Tutorial Cave- FINALLY! The tutorial cave, which is a large part of the demo is coming along nicely. There are some recording of voicelines to do, and some npcs to add.

General Bugfixes:

  • Angle that AI can detect you is reduced
  • You can now do twice the damage with headshots
  • Battlecamp reset bug is solved
  • Interact button now disappears when you start a dialogue
  • You will no longer interrupt dialogue by other inputs
  • If there is no recent save the game now restarts instead of getting stuck
  • YK'Voz Magic masks are no longer wandering around
  • Dialogue sfx now only plays on successful dialogue progression
  • Dialogue is no longer randomly interrupted due to standing on the border of the "talkable area"
  • Quest givers are no longer affected by explosive arrows
  • NPC's can no longer trigger wander while dead

Thanks for reading!