Combat received a few updates. Primary updates include that of jutsu updates.
- Removed double fire shield (square triangle triangle)
- Removed triple fire shield (square triangle circle)
- added two new jutsu
- Double fire shield was replaced with will o' wisps. It's a single fire ball that circles you at a set radius (64) for a period of time. The jutsu has the following parameters to it.
- Time alive = 500;
- Push strength= 1.25;
- Damage on hit = 5;
- Triple fire shield was replaced with a lob of a spark. On hitting land, the spark ignites into a small pit of laval/fire. This is a trap that effects all players slowly damaging them over time if they stand in it, or are slightly above it. It has the following parameters to it. The damage done on hit is not like a normal jutsu, instead providing no hit stun, or knock back, it simply act like a traditional DoT.
- Time alive = 1000;
- Push strength= 0;
- Damage on hit = 1;
- Double fire shield was replaced with will o' wisps. It's a single fire ball that circles you at a set radius (64) for a period of time. The jutsu has the following parameters to it.
- Jumping on an opponent is now a one hit KO. After a few small play tests with myself (I'm a lonely game dev) I've noticed it's relatively hard to actually land a jump attack like that. So lets just make it the ultimate move.
- Added environmental hazards, the first of which are spikes. Spikes are on secret warfield, and touching spikes is an instant KO
- Minor bug fixes caught.