Player System Updates:
- Adjusted Upper body IK to reduce elbow flipping.
- Adjusted climbing to use a strength estimation instead of collisions.
- Added wrist-joint limits to hands.
- Improved melee weapon handling by compensating for the inertia of held objects.
- Significant throwing Improvements.
- Fixed a bug where you couldn’t stop force grabbing until the object made it to the hand.
- Fixed a bug where you could slot something while holding it with two hands.
- Improved auto-calibration.
- Redid controller offsets for Quest 2 and Valve Index.
- Various backend changes for future player expansions.
- Various optimizations.
Audio:
- Added many more collision sounds to interactable objects.
Levels:
- Park - Optimized for Quest performance.
- Park - Temporarily removed background buildings. (The billboards’ slow rotation was slightly nauseating. Finding an alternative approach to low-poly background geometry.)
Misc:
- Various optimizations and improvements.
- Various backend upgrades.
Current limitations for Quest players:
- There are no limits on the number of players, NPCs, or objects you can spawn.
- Host CPU usage gets pretty high with larger lobbies, or too many NPCs. SPAWN AT YOUR OWN RISK!
- Re-hosting after leaving a game sometimes does not work, we have a fix pending, for now just restart the game to fix it.
