- Adjustments to monster "Crimson Lotus Doji": Changed the recovery buff interval when HP is below 50% from 1 sec to 2 sec.
- Adjustments to monsters "Crimson Lotus Doji" and "Azure Lotus Doji": Changed the recovery buff when HP is below 50% so that it will not resume for 3 seconds after a defense debuff is applied.
- Fixed an issue where attack-triggered debuffs would sometimes not activate.
- Adjustments to Nevia's ability "Blessing": Max level changed from 5 to 7.
- Removed Lato's ability "Wall Stride" and added "Critical Strike".
Effect: Grants Defense Penetration to Weapon Skills.
- Improvements to the "Shield Bash attack" when equipped with a sword: Defense debuff probability changed from 50% to 100%.
- Changes to monster parameter scaling by Lv.
- Reduced the HP growth rate based on Lv.
- Added Move Speed scaling based on Lv.
- Added Attack Speed scaling for Lv 100 and above.
(Example: Skelun [Level] Old -> New)
HP : [Lv1] 300 -> 390 [Lv100] 3270 -> 2172 [Lv500] 15270 -> 9372
Move Speed : [Lv1] 1x -> 1x [Lv100] 1x -> 1.3x [Lv500] 1x -> 2.4x *Max 3x
Attack Speed: [Lv1] 1x -> 1x [Lv100] 1x -> 1x [Lv500] 1x -> 1.4x *Max 2x
- News and updates
- Rustil: Eternal Labyrinth Castle
- Update 1.1.2
Source: Steam Community (opens in a new tab)
