Werwent
Local stories say that deep in the forest shadows lives a treelike cryptid nicknamed Werwent. They claim that the beast escaped from a nearby botanical laboratory. No one knows the truth, but one is for sure: whatever haunts people during the night does it for its own twisted pleasure…

Waste combos are the bread and butter of SUR5 game design. This integral part is definitely not going anywhere and the number of possible combinations is still increasing at exponential rate. While we want to promote creativity as much as we can, we would like to provide some counter measures to stop the most broken playstyles that can deal 7+ damage every turn!
This is how Werewent was born with its hallmark card - Regenerate. It's definitely not the easiest to use, but it can counter crazy combos two times per game. We believe that this universal Survivor with expensive late game cards can provide a lot of value to any build.
Roadmap Update

In the next few weeks we will be launching a Battle Rage event that is similar in functionality to Wild Growth, but with different rewards. This core event will occur once a month (after game release) and it's the main source of Ashes of Destruction. Together with Seeds of Tomorrow, Atomic coins, Scraps and Sprockets we have necessary materials to introduce more advanced blueprints.
In our research we found that the biggest challenge for new players is inability to correctly connect the overwhelming number of cards (especially when it's one of their first games, when they simply had no chance to learn them all). While some players enjoy finding ad-hoc solutions based on incomplete information, many may be lost. Nonoptimal, slow or failed decks Is one of the main causes of premature exit.
To solve this unpleasant experience we are introducing an Automatic Guiding System. This exciting feature will help new players by highlighting what they should purchase and why. If you worry that this function will replace skill, we'd like to ensure that the results are intentionally sub-optimal and they still need common sense to apply! Veterans can toggle-off this option in settings at any time.
After implementation of AGS, we will proceed with updating the Tutorial: integrating the highlight system, removing unnecessary story elements, focusing on the clarity. We are standing in front of the bold task of teaching a complex game to a broader card game audience who might never engaged with deck builders. We appreciate all feedback and support <3
To spice up the waiting time for the final release we also decided to introduce our new damage type: Chemical Damage. This exciting mechanic was in the works for many months and will be integrated to already released cards, as we believe it greatly increases the interactivity.

We added a skin preview function to the game store! We greatly appreciate all your purchases that keep the SUR5 serwers rolling! There is entire Thank you!
QoL and Bug Fixes
- Items in inventory now will automatically rearrange, to fill empty spaces.
- Steampunk Lt. Yesna Skin Icon and Holiday Stickers Icon are now displayed properly.
- Added the surrender button to the game.
- Fixed truncated descriptions in certain items.
- Fixed incorrect icon for Cpt. Tadalesh skin.
- Updated friends and exit icons.
Next update we will be increasing the price for all Wildcards, so be sure to get them now while they are at a discounted price! Thanks for reading and see you in game.
~Team SUR5