- Added a way for Vehicles to run scripts/sound effects on Tile Tags.
- Improved support for Load Game script to support reloading UI's, etc.
- Fixed an issue with Movement Patterns not recognizing passibility by Tile Tags.
- Fixed an issue with Tags not being persisted on Persisted Entities.
- Fixed an issue with deleting Maps containing Vehicles and the Database/Cancel issue with it.
- News and updates
- RPG Architect
- Feature Updates and Bug Fixes
Source: Steam Community (opens in a new tab)
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 25971283 · public branch
Steam updated · First observed
