- Added an Elemental Database Data Source.
- Added Elemental Offense/Defense values to the Hero and Battler Data Sources.
- Added more options to Status Effects.
- Added Status Effect support for User Interfaces.
- Fixed an issue where two elemental rows in the same trait table sharing an element would silently overwrite one another.
- Fixed the "Require Key Release" option on Virtual Keys not being honored by the engine.
- Fixed an issue where input cooldowns could stack and block commands longer than intended.
- Fixed an issue where diagonal edge tiles kept their corner cut on lower layers when an adjacent tile was present.
- Fixed an issue in round-based battles where the next round could begin gathering input before the current round finished resolving.
- Fixed an issue where battlers could act before their counter was fully charged in round-based battles.
- Fixed an issue where the preview border offset the User Interface editor preview.
- Fixed the alignment of the search box in menus.
- News and updates
- RPG Architect
- Feature Updates and Bug Fixes
Source: Steam Community (opens in a new tab)
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 25356956 · public branch
Steam updated · First observed
