- Added a Zoom transition for UI's and Scenes.
- Reworked the rendering to (eventually) support filters working on different layers (Scene, UI, or Both).
- Added support for "Exit Conditions" for Status Effects.
- Fixed an issue with how Get Tile Information command works.
- Fixed an issue with drawing terraforming tiles, when they should support a different "layer."
- News and updates
- RPG Architect
- Feature Updates and Bug Fixes
Source: Steam Community (opens in a new tab)
