Source: Steam Community (opens in a new tab)
Improvements:
- Modules and units now display their shields and hp number when selected.
- Invisible map borders have been removed, so units now have a larger area to move around in. Headquarters placement still only takes place within set borders.
- Improved the textures of the stages so they don't look out of place.
Balance:
- missions now grant additional for free.
- Buff modules have had their price points adjusted in bulk (5000/100soldium -> 7000/60soldium).
- price decreased (4000/120solidium -> 2000/60solidium)
- price decreased (6000/80soldium -> 3000/40soldium)
- Adjusted the cost of hiring crews in bulk.
- Scout, Ranger 15000 -> 20000
- Engineer 40000 -> 35000
- Flamethrower 25000 -> 35000
- Medic 40000 -> 55000
- Rocketeer 25000 -> 35000
- Shadow Agent 60000 -> 80000
- Sniper 40000 -> 55000
Fixes:
- Completely fixed an issue where units returning with resources would sometimes get lost.
- The effect of the was too large, so I've reduced it a bit.
- Fixed an issue where the object would sometimes show up in the wrong place in the Strategy Phase.
- Fixed an issue in the Strategy Phase where foundations would not be placed correctly in the expansion area when rotating and placing a headquarters.
- Fixed several minor UI bugs.
- Fixed an issue where attempting to close the window with ESC in the would cause the crew information window to close prematurely.
- Fixed an issue where Shadow Agents would sometimes not show the effects of their first attack when attacking.