Update
Improvements: Added click sound volume setting.
Technical data

Improvements: Added click sound volume setting.

Fixes: Fixed an issue where you could sometimes not move to another planet even if you cleared all of Thanatos. Fixed an issue where the mouse guide would sometimes not disappear. Fixed an issue where Juan’s Q skill damage was 0.

Features: Multiplayer has been added. (FIMALLY!) Balance: The damage range of has been reduced from 4 meters to 3 meters. The damage of has been reduced from 75 to 60. Fixes: Fixed a bug where the title scene did not update immediately when the language was changed. Fixed an issu

Features: Skirmish mode has been added. Now campaigns can also select profile if you have multiple profiles. Connector module has been added. It replicate the effects of surrounding buff modules. Improvements: A gathering robot now picks up resource pieces that fall on the ground

No updates this week. You can track detailed progress in our Discord channel! Thank you!

No updates this week. I'm currently making Skirmish and Multiplayer features at the same time. (UI may continue to change) You can track detailed progress in our Discord channel! Thank you!

Improvements: Trained crews who can repair to independently repair modules when they are not doing anything! Improved animation based on speed when units move. Supplies are no longer displayed in tab of . You can now easily check on how many are left to obtain in a given mission.

Features: Resources now have a fixed amount rather than a random range. There is no need to modify your strategy due to unpredictable factors. When reconsidering the strategy by , etc., the previously set state is maintained. Improvements: The control method of has been improved.

Balance: Shadow Agents now fire Tactical Missiles faster. Fixes: Fixed an issue in the demo version where skipping the tutorial and starting a new game could result in unresponsiveness.

Improvements: Crews now ignore modules when moving. However, it does not remain standing there forever. The UI has been slightly improved. More optimization has been done. You can now check detailed information about that you did not obtain. Balance: The HP of gathering robots ha

Improvements: Added description of crew's unique characteristics to crew info. Balance: Completely changed the balance of crews and plugins. You can now use the features of each crew and plugin much more intentionally and usefully. Fixes: Added Armor stat to crew info window. Wav

No updates this week as there are no demo build changes in the workings. Thank you!

No updates this week as there are no demo build changes in the workings. Thank you!

This patch has been rolled back due to unfixable bugs due to Unity's build issues. I will fix it and bring it to you next week. ːdeathsː It's corrected. ːsteamsadː Improvements: Improved robot movement feel. Slightly improved some effects. Made some optimizations. (continued) Bal

No updates this week as there are no demo build changes in the workings. Thank you!

Improvements: Improve the expression when the buff module buffs around. (I need to do more ːsteamsadː) ship moves closer to you. (Look at the image below) Improve screen (=also known as the planet screen) to know more information about the mission before selecting it. (I need to

No updates this week as there are no demo build changes in the workings, too. In case you're wondering what I'm doing, let me tell you: I'm working on improving the quality of the game by testing and balancing the later missions, writing the story, optimizing, and adding . As new

No updates this week as there are no demo build changes in the workings. Thank you!

Improvements: Optimized some logic when multiple units appear. The facility information window of has been slightly modified to the crew information window. Fixes: Fixed an issue with not properly saving to the Steam Cloud. ːsteamsadː Minor ux fixes.

Improvements: You can now set a rally point when an crew leave in the Life Support Module. Minor ux improvements. Fixes: Fixed an issue where it seemed to always give buff modules that were only given the first time you performed a Quest. Fixed an issue where a Tech would say it