Source: Steam Community (opens in a new tab)
Improvements:
- Now, the operator's frequent text have been sent to message without burden.
- Completed quests can be retried just for fun. There are even small rewards!
- Quest modules no longer need to be deployed 100%. Because it doesn't have to be 100% complete. If you run out of space, you can place just one to start the mission. (Of course, the reward will be reduced by that much)
- Improved the turret module that was mechanical to be less mechanical (??) when it starts shooting. Turrets that used to fire at exactly the same time now fire more freely.
- Minor improvements to the shop, etc. UI.
Balance:
- Adjusted Flamethrower. Attack Range: 2 → 3
- Adjusted Rocketeer. vs Armored Damage: 20 → 30
- Adjusted Sniper. Attack Range: 12 → 11
- Adjusted Machine Gun Module. Attack Range: 3-12 → 0-9 Machine Guns no longer have a minimum range, so it's no problem to place them in the front lines!
- Adjusted Grenade Launcher Module. Slightly increased aiming time, but much stronger!
- Aiming time: 0.25s → 0.5s
- Attack Range: 3~12 → 3~11
- Damage: 15 (vs Armored +10) → 60 (+40)
- Attack Speed: 0.8 seconds → 2 seconds
- Adjusted Flamethrower Module. It's gotten a lot stronger!
- Aiming time: 0.25s → 0.05s
- Attack Range: 7 → 5
- Damage: 8 (vs Light +8) → 16 (+10)
- Adjusted Mortar Module. It has become a strategic weapon class.
- Aiming time: 0.25s → 0.5s
- Attack Range: 6~16 → 7~17
- Damage: 30 (vs Armored +20) → 120 (+60)
- Attack Speed: 1.5 seconds → 3 seconds
- Adjusted enemy Primary Response Combat Drones. Attack Range: 5 → 4
- The Wave of missions 3 and 4 of Thanatos has been strengthened.
- Damaged Infantry Robot that are targeted for destruction by The Black Blade are also now armored.
Fixes:
- Fixed an issue where movement commands would sometimes be ignored when control units.
- Fixed an issue where turret modules would run without intermediate steps when aiming.
- Fixed an issue where Rocketeer were ignoring attack speed when shooting while moving.
- Retrained Operators who lie about completing missions when they are not 100% complete.
- Fixed an issue where the hover sound would play along with mouse movement even though the game was not activated in the foreground.
- Fixed an issue where the HQ layout would sometimes break due to debris remaining in the saved data. If you're having trouble, you'll need to start a new game... Sorry!
- The background music volume of Thanatos has been increased by 30%. It used to be too small...
- Fixed a few minor ui bugs.