Welcome Back!
After a terrible data mishap; we lost almost all of our progress on Prophecy of The Color Spectrum. Time had passed as we spent money to attempt data recovery and other methods without any luck.
Until April 1st, 2023 came around when our Lead Developer found a method to put our files back together and we've been working on this new update since then, funny aprils fools "prank" for us, right? We went through a couple of development cycles with different ideas changing the plot to make the story more understandable while also accepting all feedback from play-testers.
Big Changes
Right now, we are working on developing a fun ability playground that will allow players to make their own choices in how effective each of the characters are in their abilities. We've been taking inspiration from some other games specifically in the looter shooter RPG style genre to develop a fun and innovating way of fighting enemies and earning rewards.
Some of the major changes coming that we can tell you about right now:
- A Completely Revitalized Story
- A Completely Overhauled Skills & Abilities System
- Including new abilities types like Powers and Supers!
- These new powers are locked behind "Souls" that go into a dedicated armor slot
- A Completely Overhauled Quest Progression System and Hub World
- A Completely Overhauled Tutorial and Settings
- Tutorial is entirely optional and the settings now includes a Vulgar Language option (which was just a prompt when starting the game, as well as cutscene skip option for those so inclined.
- 25+ New Abilities spanning over 5 playable characters and 5 souls.
- There are more playable characters than 5 but are not included due to their inability to equip Souls or have any abilities.
- Added New Mission Types
- Blitz: Run through an attack of enemies finishing with a boss granting basic rewards
- Dungeon: An Activity with random encounters throughout with some guaranteed encounters ending with a boss and granting unique rewards to that Dungeon
- Storm: a longer activity that will not only challenge your ability to fight enemies but your ability to think through puzzles and more complex encounters and include the greatest rewards
- All these New Mission types also have varying difficulties to choose from which grant greater rewards
- Normal: The default difficulty granting common rewards
- Damned: The difficulty above normal with more enemies with greater health, but also greater rewards, these appear on both Blitz activities and Dungeon activities
- Legends: The difficulty above Damned, incredibly challenging combatants including new variants we can't yet name, Legends only appears on Dungeon and Storm activities and increases the drop rate of greater rewards.
- Master: The difficulty above Legends, the hardest content there will be in the game, you will have to fight for your life in order to beat these activities and will guarantee certain extremely rare item drops.
- The higher difficulties on the scale also have varying modifiers that will change from time to time. Here is just a few:
- Timed: The activity now has a time limit.
- Elemental Opponents: Opponents will align opposite of your Soul Archetype.
- Lone Wolf: The Activity must be completed solo.
- Engulfed Arena: You will be inflicted by a debuff aligning with the opposite of your soul archetype.
- Challengers: Enemies requiring a certain soul Archetype in order to defeat.
Some modifiers can appear at the same time, modifiers on activities will rotate from time to time whether its by unlocking new activities that unlock new modifiers or certain activities where the modifier is always locked to that activity.
Either way, going forward we will have more consistent information being put out about updates going on inside Prophecy of The Color Spectrum, a playable version will not be available anytime soon but we wanted to update you on the direction Prophecy of the Color Spectrum will be taking for certain.
