- Fixed frostburnhelix anvil upgrade doing weird things.
- Lowered price of ducks from duckcount + 4 to duckcount/2 + 4
- Nerfed merchant synergy from 20% to 10%
- Nerfed Bodybroker from 1 gold per kill to 2 gold per 3 kills
- Hunter synergy level 1 now requires 3 hunters
- Lowered zeus lightning damage
- Enemy hp scales more aggressively every 10 levels
- Lowered enemy damage scaling
- Lowered golem shard damage
- Made missle boss tankier
- Made the destroyer boss tanker, also does less damage, bullets have slightly less armor
- Grenade boss slightly tankier
- Egg sacs now have 50% damage reduction
- Spider boss is now tankier and constantly spawns small spiders
- Boulder boss is now slower
- Speed staffs don't give speed anymore, instead they give 150% armor and 5 armor
- Speed staffs now stay at longest range, buffing 4 units at a time at a larger distance
- Speed staffs are tankier
- Speed staff renamed to ArmorStaff
- When a new unit is added to the party, it is guaranteed to have an unoccupied crosshair color
- Decreased anvil overdrive cost
- Snake does less damage
- Changed repair drone heal to be summon type.
- Changed field repair heal to be gun type.
- Increased healing of blood brick.
- Added the ability to completely ignore target types
- Decreased the hard wall scaling after current content. Tell me if it's gotten too easy.
- Increased radius of necro's Summon Skeletal Archer from 8 to 14
- Decreased range of frostburn helix
Source: Steam Community (opens in a new tab)
