1.0.19 - No content
https://unity.com/security/sept-2025-01#details

https://unity.com/security/sept-2025-01#details
Added mitigation for rare crash Fixed bug with right clicking on anvil item while dragging Removed extra "$" on loot menu
Slight change to Cat Witch's playtime tooltip Fixed crash on sacrifice X level 99
Slight change to Cat Witch's playtime tooltip
Fixed crash on sacrifice X level 99
Reduced max range of Bard's petrifying tune in order to stop the slowing of enemies off screen.
Reduced max range of Bard's petrifying tune in order to stop the slowing of enemies off screen.
Added achievement for getting more money than an integer can handle Fixed lock tooltip sometimes displaying the opposite of its current state Fixed bug with dead rigger's spells staying beyond round end which could cause a crash if he was sold Marquee tips in shop now display for
Added achievement for getting more money than an integer can handle
Fixed lock tooltip sometimes displaying the opposite of its current state
Fixed bug with dead rigger's spells staying beyond round end which could cause a crash if he was sold
Marquee tips in shop now display for a longer period of time before changing
Fixed typo in Alchemist synergy tooltip
Updated Unity version, allowing removal of splash screen
1.0.15b
Attempt to fix crash that happens sometimes at the beginning of a round
1.0.15c
Fixed crash with sacrifice X and level 85 boss
Fixed a bug which caused the cursor to disappear, never to be seen again.
Fixed a bug which caused the cursor to disappear, never to be seen again.
*Fixed a bug with +ammo capacity mod and reloads
*Fixed a bug with +ammo capacity mod and reloads
*Fixed bug with achievement not being issued upon run completion. *Fixed bug with Chameleon not giving bonuses when it has multiple of same class.
*Fixed bug with achievement not being issued upon run completion.
*Fixed bug with Chameleon not giving bonuses when it has multiple of same class.
*Fixed a visual bug where the current item cooldowns on the hotbar would not show after opening a boss chest.
*Fixed a visual bug where the current item cooldowns on the hotbar would not show after opening a boss chest.
*Fixed a bug where you couldn't view current sacrifices in the shop after loading a game.
*Fixed a bug where you couldn't view current sacrifices in the shop after loading a game.
*Fixed a bug where you could sell units that had equipment on them as long as it wasn't a gun which could cause a crash in rare cases.
*Fixed a bug where you could sell units that had equipment on them as long as it wasn't a gun which could cause a crash in rare cases.
Fixed items overlapping beastiary when opened from shop's equip tab Beastiary is now only accessible after the player completes a run having successfully beaten at least one stage Fixed anvil not showing correct stats for fire wand Fixed a bug that may not allow sacrifices to unl
Fixed a bug where under certain conditions a summon could have been spawned off screen and tanked an enemy for an extremely long time without anyone being able to target it.
Fixed a bug where under certain conditions a summon could have been spawned off screen and tanked an enemy for an extremely long time without anyone being able to target it.
Bug fixes.
Bug fixes.
Added button to view previous round damage records from shop Looted active relics now default to repeated activation After stage 20, every 12 seconds that the boss is alive, subsequently summoned enemy minions gain damage Added unit shop level 6: 50% chance to roll a tier 5 - 50%
Mitigation for ideally all round end softlock scenarios. Fixed speed up / speed down hotkeys not doing anything.
Fixed an infinite stage softlock caused by armor staffs.
Fixed an infinite stage softlock caused by armor staffs.
Added reset game speed toggle in options Fixed bag slots being able to be increased above limit stated Fixed units showing up as incorrect tier in some situations Fixed crash when attempting to manually use a chemset
Fixed a hard lock bug that can be encountered in later game.
Fixed a hard lock bug that can be encountered in later game.
Took a while, but we're finally here. Thanks to everyone who made suggestions and submitted bug reports. Without you guys, I have no idea what the entire process would have looked like. So yeah, game's out. Maybe there will be some new players.
Took a while, but we're finally here.
Thanks to everyone who made suggestions and submitted bug reports. Without you guys, I have no idea what the entire process would have looked like.
So yeah, game's out. Maybe there will be some new players.