Dear Psycogs,
Welcome to this first Card Balance Patch! Season 1 2023 was dominated by Zoo decks including Beast as well as Tech Decks.
The objective of this balancing was to reverse the meta and push new deck archetypes forward while lowering the impact of the most present decks.
You'll be introduced to Nerfs and Buffs. Respectively modifications to make a card less or more powerful.
This patch will be online Wednesday 19 2023!
Let's go together through the details:
CARDS NERFS
- Beast
Beast is one of the most powerful and played starter mutant. We are lowering the damages of its evolving ability in higher ranks to lower its impact in ultra agressive Zoo decks.
Ability Midnight Fang : Damages reduced from [1-1-2-3-4] to [1-1-1-2-3]
- Monocerus
Monocerus was initially planned to be played in multiplayer modes. Still, its ability to generate a lot of Parts, even if its just Repair Nanites, make it too powerfull as a Part generator in PvP. We'll be lowering its ability to generate parts in higher ranks and adjust its stats accordingly.
Ability Nanites Production : Number of parts reduced from [1-1-2-3-4] to [1-1-1-1-2]
New Stats:
ATK - [2-3-5-7-10] → [2-3-5-8-10]
HP - [2-3-5-7-10] → [2-3-6-9-11]
- Cyber-Croc
Just as Monocerus, Cyber-Croc's ability to generate parts without any cost make it a staple of Tech-Gadget decks. We'll be lowering its ability to generate Parts and raise the number of EVO needed to its evolution. Stats are adjusted accordingly.
Note : Its stats and the number of EVO given will be adjusted with its new evolution curb.
Ability Mechanisation : Number of parts reduced from [1-1-2-3-4] to [1-1-1-2-3]
Evolution curb : EVO needed to evolve [1-2-3-4] to [2-3-4-5]
New Stats:
ATK - [2-3-5-7-10] → [2-3-6-8-11]
- Leviathan
Star of OTK Zoo deck before our hotfix of Natural Selection and Savage Strike, Leviathan remains a very powerful mutant able to combo with itself. We'll be lowering the damages of its ability to make it harder to evolve it in quick successions in order to destroy all the buildings and damage heavily the psycore.
Ability Tsunami : Damages reduced from [1-2-2-3-4] to [1-1-2-2-3]
- Cernunnos
Cernunnos' stats were a bit too high. We'll be lowering its attack to put it back in a correct progression curve.
New Stats: ATK lowered from [2-4-6-8-10] to [2-3-5-7-9]
CARDS BUFFS
- Thor
Thor's abilities have been reinforced to better work with themslves and make the mutant stronger while rewarding players who discard cards from both genes.
Ability Thunder Shock
Before
If you've discarded a Blade mutant, inflicts damages to all other mutants on the target's field.
After
If you've discarded a Blade mutant, inflicts [1-1-2-2-3] to the target and all other mutants on the field.
Ability Lightning Bolt
Before
If you've discarded a Mystic mutant, inflicts Stasis to the target Mutant.
After
If you've discarded a Mystic mutant, inflicts Stasis [1-1-2-2-3] to all affected Mutants.
Stats adjustment:
HP : [3-5-6-9-12] → [3-5-7-9-12]
- Cursed Mausoleum
The ability Cursed Mausoleum has been modified to have an immediate impact when it arrives on the field.
Before
At the end of your turn, create a Bones card in your discard.
After
When it enters play and at the start of the turn, create a Bones card in your discard.
- Catacomb Excavation
The number of Bones created has been upped.
Before
Create 2 Bones in your discard.
After
Create 3 Bones in your discard.
- Howlosaurus
The second Zoo starter suffers from its opposition to Beast. Stats have been balanced to make it more polyvalent.
New Stats:
ATK: [1-1-2-2-3] to [1-2-3-4-6]
HP: [1-3-4-6-9] to [1-2-3-4-6]
- The Forgotten
The basic heroic of the Necro gene suffers from a lack of impact when it arrives in game. Giving it the
Guardian ability forces the opponent to sacrifice mutants against it, fuelling its ability.
New Keyword: Guardian
- Zeus
The basic heroic of the Space gene gets a new defensive aspect to capitalize on its ability.
New Stats:
HP: 8 => 7
Ability added:
Olympos : Architecture - While you have a building, Zeus has Armor 2
- Lady Cliodhna
The banshee queen gets a new defensive keyword. Her HP stats have been adapted in consequence.
New Stats:
HP : 7 => 6
New Keyword: Evasion.
- Darwin
The negative effect of its Rush ability was not rewarding players that were able to summon Darwin. His ability has been modified to entirely remove the negative effect. His stats have been slightly adjusted to account for this change.
Ability Evolution Theory
Before
When Darwin enters play, each other Mutants on the field gains 3 EVO and Darwin looses 1ATK and 1HP for each affected mutant.
After
When Darwin enters play, each other Mutants on the field gains 3 EVO.
Modified Stats:
ATK : 13 => 12
HP : 13 => 12
- Shade of Kukulkàn
Shade of Kukulkàn has a very powerful effect when he arrives in play but his threat level diminishes afterward. A new ability has been added.
New Ability:
Persisting Flames: Passive - At the start of the turn, inflicts Burn 2 to all opposing mutants.
- Dreadnought
The defensive ability of Dreadnought has been reinforced. Its stats have been adapted in consequence.
Modified Stats:
HP : 10 => 8
New Keyword: Armor 2
- Tengu
Like Thor, Tengu's ability has been modified to offer better combos with its 2 other effects.
NOTE : Tengu will be updated in the next patch as we've encountered some technical issues that prevented it from being released today (19/07).
Ability Amnesia
Before
If you've discarded a Zoo mutant, this mutant gains X EVO, X ATK and X HP.
After
If you've discarded a Zoo mutant, this mutant gains X EVO, X ATK and X HP for every target hit.
- Soul Pit
The power of Soul Pit has been upped to put it in the same level as cards like Missile Turret or Imperishable Blaze.
Before
When a mutant with Last Will you control is destroyed, inflicts 1 damage to the opposing Psycore.
After
When a mutant with Last Will you control is destroyed, inflicts 2 damages to the opposing Psycore.
- Incubator Pod
The resistance of the Incubator Pod has been upped to make it more difficult to destroy mutants incubating in it.
New Stats:
HP: 4 => 5
CARDS REWORK
Ability Ignite
The Ignite ability was a bit too weak defensively speaking. We are modifying the way it works so it triggers when your Mutants are attacked as well:
Ability modification:
Before:
Ignite X - Everytime this Mutant attacks another Mutant, it also inflicts Burn X.
After:
Ignite X - Everytime this Mutant inflicts battle damage, it also inflicts Burn X.
Concerned Cards:
- Demon
- Pit Lord
- Gorthaur the cruel
- Kung Chow
- Steam Warlord
- Pit Lord
Following changes made to Ignite, the passive ability of Pit Lord became obsolete. He now has a new Aura ability.
Ability Incandescent - Removed
Ability Inferno - Modified
Before
Aura - Double Burn effects on ennemy Mutants (Only at Platinum rank)
After
Aura - All your Mutants have Ignite [1-1-1-2-3]
- Mecharachnidian
Mecharachnidian wasn't working properly. It became a highly played card because its stats where too high because of how its ability worked.
The card has been reworked to fit its initial design : one of a menace that transforms with time.
New Stats:
ATK: 6, HP: 6, Armor 3
Ability Shapeshifting: Changes
Before:
Passive - At the start of your turn, this mutant has +6 ATQ until the end of the turn. At the start of your opponent's turn, this mutant has Armor 3 until the end of the turn.
After:
Passive - When this mutant takes damage, it loses all its Armor stacks. While this mutant has no Armor, it has +3 ATK and Autorepair 3.
- Gargantua
Gargantua's abilities have been entirely changed to make it more polyvalent.
Ability Meteor Strike
Base Damages:[1-2-3-4-5]
Ability Direct Impact
Before:
If you've discarded a Space mutant, inflicts additionnal damages to the target.
After:
If you've discarded a Space mutant, deals damage to all ennemy buildings in addition to the target.
Ability Sismic Wave
Before :
If you have discarded a Tech mutant, deals damages to all buildings on the target field.
After :
If you've discarded a Tech mutant, generates [1-1-2-2-3] Parts depending on the number of targets hit.
New Stats:
ATK : [3-5-7-9-12] → [2-4-6-8-10]
- Goliath
Goliath 's ability could be frustrating because a lot of Parts cards couldn't see their effects doubled. He got reinforced to become more defensive and decisive.
New Keyword: Guardian
Ability Advanced Robotic
Before:
Double the effects of the Parts played on him
After:
Goliath earns +1HP Max et +1 Autorepair each time a Part is played on him.
- Neo-Urban XIII
Neo-Urban XIII was suffering from 2 problems: he didn't have enough impact in Necro decks and wasn't impactful enough when he arrived after 4 turns of incubation. His base ability is reinforced and a new ability replace the previous one.
Ability Violent Extraction
Before:
Execution: When this mutant destroys another mutant, create 2 Parts in your hand.
After :
Exécution: When this mutant destroys another mutant, create 3 Parts in your hand.
Ability Artificial Life
Before:
Passive - When a Part is played on this mutant, it gains ATK, HP and Autorepair.
After:
Last Will: When Neo-Urban XIII is destroyed, if it's not your turn, it deals its ATK to the main opposing entity.
- Void Turret
The offensive potential of Void Turret was too weak compared to other options. Its ability has been modified.
Before:
Collapse: When this building is destroyed, inflicts 3 to the mutant that attacked it.
After:
Collapse: When this building is destroyed, inflicts 3 piercing damage to a random opposing mutant.
- Valkyrie
Valkyrie had trouble to find its place in any archetype. A new Tactics ability has been added to help it find a place in an archetype. A new Last Will has been added to ease it's integration in Blade decks while keeping its invocation theme.
New Ability:
Valhalla's Bond : Tactics - If you have a Warrior on the field, all your blade mutants have +[1-1-2-2-3] ATK
New Stats:
HP: [1-2-2-3-5] à [0-1-1-2-3]
- Solar Lampyrion
Solar Lampyrion was too hard to deal with and plan with. Its ability has been simplified to make it more easy to use.
Ability Solar Eruption
Before:
Passive - When this mutant attacks, share all damages inflicted among all opposing entities.
After:
Passive - When this mutant attacks, deal 3 damages to all opposing entities.
New Stats:
ATK : 8 → 8
HP : 10 → 10
- Second Chance
Rework of the card to work with the Bones archetype.
Before:
Discard a Necro mutant: Invoke a Zombie.
After:
Discard a Necro mutant: Invoke a Silver Rank Ossembly.
Here you go for this patch!
Again, it will be out Wednesday 19th July and we can't wait to see which decks you'll build!
Have a great day!
Team Genesis
