New Weapon Mechanics
All weapons have been revamped to make each feel unique and balanced. Here are some highlights:
- Sniper: Now capable of shooting through multiple enemies.
- Crossbows: Now shoot two bolts simultaneously and have a knockback effect.
- Laser Blaster: Charge up for a devastating energy blast.
- RPG: Improved to cause damage to multiple enemies.
Weapon Lives
- Keep your gun for up to 2 deaths, making your strategies more dynamic.
Brand New Punching
- This isn't just a nudge or slap; deliver powerful knockbacks to send your friends flying!
Energy Grenades
- Charge and hold for a longer throw distance, adding a new layer to your combat tactics.
Animations
- All animations have been remade from scratch, and they look better than ever.
Game Start Mechanics
- From now on, everyone starts with Pistols and must fight for better weapon spawns and powerups.
- Pistols have infinite ammo but require time to reload between clips.
Powerup Spawns
- Powerup spawns have been improved. You will no longer pick up and waste a health pack when you're at full health.
Optimization and Stability
- Lots of optimization and stability work has been done. The build is much lighter and should be playable on much older hardware.
We’re excited for you to experience these updates and improvements. As always, thank you for your support and feedback. Jump into the chaos and have fun!