What's up Pixelmancer fans, Gem here and welcome to update 1.1!
- - - Updates & Bug Fixes - - -
- Added trail system to Zementu projectile
- Added trail system to Prism projectile
- Changed companion gravestone mechanics, the health of the gravestone now syncs up with the health of the companion
- Increased revive rate for companion gravestones from 0.25 to 0.75
- Increased Lifebloom healing from 30 to 50
- Increased lava damage from 10 to 30
- Increased dynamic system chance from 18% to 30%
- Reduced spawn rate for anima from 0.25 to 0.20
- Reduced Luckstone per level from 0.5 to 0.3
- Fixed Steam Achievements not working on Linux
- Fixed Shadowmancer system not working on old save files
- Fixed Health, Mana, Lifestone scaling being incorrectly scaled
- Possibly fixed nefarious bug that would make your controller stop working then you experience significant audio lag
I believe this bug is now fixed as I can't replicate the issue anymore
- Fixed world tier 6 not having ice mechanics in adventure mode
- Fixed Lifebloom not healing Honey Gravestone
- Fixed Nightshade upgrades not saving
- Fixed Soul Hunter mastery not saving
- Removed difficulty options from Survival Mode
- Reduced Prism projectile speed from 1000 to 750
- Reduced player friction on snow world tier to give it a better ice feel
- Reduced Steam achievement requirements for upgrades from level 60 to 50
Pixelmancer endgame was always supposed to be level 50, I added level 60 for fun endgame for players who want to feel more powerful than the game while the upgrades cost significantly more. I think the players who hunt achievements should not suffer through endgame grind
- Improved Lifestone heart icon to display below 10% better
- Fixed rare instance of level upgrades going over level 60