Hey Reignbreakers,
It's been amazing seeing so many people play our demo in the last week! We've already reached thousands of players and over 50 positive reviews, giving us a Very Positive rating on Steam — thank you so much for your incredible response and for leaving your reviews! It helps us a lot. <3
Many of you have also provided lots of feedback and reports, so we've made a few adjustments to improve our demo and just released a patch. Thanks for all your feedback so far, and please keep it coming in the Steam Community Hub — it helps us make our demo & game as good as they can be!
See below for the full notes, and scroll to the bottom for info on a sick new giveaway of exclusive art!
Patch Notes - Version 0.9.1
Note: 🤘 means this change was made in response to community feedback!
Balancing Changes
PUNCH
- 🤘 Increased punch impact feeling
- Slightly increased base range to better match visual
- Increased stagger of first punch
- Reduced knockback of first punch
JAVELIN
- Increased Shotgun strike damage from 10 to 13
- Reduced Shotgun strike heat cost from 15 to 13
- Increased Shotgun throw damage from 13 to 15
VAULT ITEMS
- Increased Acid Coat damage from 8 to 10
- Increased Power Slam damage increase from 15% to 45%
- Increased Calm and Collected heat recovery from 18 to 20
- 🤘 Removed screen shake effect from Spraycans that are not triggered manually
SHOP ITEMS
- Reduced Leather Armour damage reduction from 15% to 10%
- Reduced Steel Armour damage reduction form 20% to 15%
ENEMIES
- 🤘 Added the ability to stagger some enemies during their attack start-ups
- Fixed some attacks using higher damage profiles than intended on the Chimera
- Reduced projectile speed on Chimera Shotgun attacks
- Reduced hitbox of electric area in Chimera fight to better match the visuals
STATUS EFFECTS
- Rooted duration increased from 2 seconds to 3 seconds
- Slow effects now linger for 1.5 seconds after leaving slow areas
GENERAL
- 🤘 Reduced amount of time it takes for Vault Items to spawn after combat
- 🤘 Path to upgrade station in camp is clearer
- 🤘 Locked permanent character upgrade slots are now visible, so that players can see how many they can equip in the full release
- 🤘 Level Up statue and Healing Statue have more distinct visuals
- 🤘 Added a new upgrade to the demo - enjoy taking advantage of the Punch Rush combo!
- 🤘 Added an additional character upgrade slot
- 🤘 Changed character upgrade resolve prices (demo only)
- 🤘 Damage number sizes are smaller when damage is lower
- Changed invincibility after taking a hit to include the duration the player is in hit-stop
- Additional Javelin unlocks via exploration are more frequent
- Changed attack input recognition to allow for more directional control for most attacks
- Enemies can now be knocked back while initiating attacks
- Reduced required combo score to get to max combo level
- 🤘 Adjusted audio mixing levels during combat and dialogue
- Explosive barrel traps can now be triggered by enemy projectiles
- Desktop and Steam icons have been updated
- Background of pause and main menu screens fades faster
- Reduced the required combo score to reach max level
Bug Fixes
- 🤘 Optimizations to reduce game stuttering and performance improvements
- 🤘 Fixed keyboard and mouse controls overlapping in Controls menu
- 🤘 Fixed compatibility issues with Dualsense controllers
- Dead enemies no longer block Javelin throws
- Clef will no longer get stuck facing in a single direction while running
- Health bar no longer persists into death screen
- Run timer now properly pauses when players pause the game
- UI sounds play properly when using a directional pad
- "Follow us" text in main menu is properly localized
- Fixed issue where swapping input methods would hide state upgrades
- Removed debug tools that could be accessed in the demo
- Fixed main menu background occasionally not appearing
- Javelin can no longer be thrown through environmental obstacles
- Action checks now properly disappear when player leaves training area
- Fixed UI inconsistency that made dash upgrades appear inaccessible
- Removed delay when moving between main menu tabs
- Fixed debris effect from enemy spawns sometimes looping
- Fixed attacks sometimes not facing the direction of player input
- Fixed ripple effect from picking up Vault Item sometimes obscuring menu text
- Fixed healing station giving inconsistent health amounts when reloading save
- Deep Cut now properly reduces damage from bleeding enemies
- Tutorial text no longer reappears after reloading saves
- Fixed tutorial UI overlapping each other
- Fixed turret enemies sometimes walking in place
- "Boss Defeated" notification no longer covers dialogue & character animations
- Added checkmark in Javelin Armoury to show which Javelin is equipped
- Fixed wonky inventory screen navigation
- Fixed incorrect combat SFX timings after repeatedly using the same moves
- Safe room time challenge no longer displays as failed when the player has successfully completed the challenge
- Fixed minor visual bugs in environment
- Fixed parts of the Settings UI not being clickable
- Fixed infinite loading screen caused by dialogue triggering while pause menu is open
- Pause menu can no longer be opened while defeat screen is displayed
- Fixed performance issues caused by repeated Railgun Slams
- Fixed overlapping text in run result screen in certain languages
- Fixed action checks being cut off in certain languages
- Javelin no longer blows up to 3x its size when the player executes after using Punch Rush
- Riot item now properly improves heat recovery times
- Fixed bug with baby bellgrunt interaction
- Fixed rare issue that prevented interaction with objects in camp after death
- Fixed issue that caused players to get stuck on the Vault Item selection screen
- Volume can now be adjusted correctly
- Queen should now always appear in the death screen
- Fixed animation timing when activating Fuse Boxes and Gear Boxes
- Text popups now properly disappear when after interacting with the grafitti wall
- Post-combat notifications now properly displayed after every combat
- Shop Items that are used up simultaneously no longer have overlapping notifications
- Fixed a hitbox displacement when combining Punch and Paint and Paint Slash
Poster & Game Key Giveaway!
We just launched an art giveaway! You can take a chance at winning one of *3* Displate art pieces featuring our favorite medieval muscle mommy Clef! 💪 The poster is an original design by our art team & includes a Steam key for Reignbreaker!
Click here for more details and to enter the giveaway.
Thanks for playing!
xoxo
Studio Fizbin