Hey, this patch took me o lot longer than I thought (like always xd) but it's finally ready.
New skills, spells, cards, and structures are waiting for you. It should open possibilities for a lot of new playstyles.
Full changes:
- fix card selection window
- add better end battle window
- change items and card flavors and descriptions
- add better spellbook visualization
- add 3 new skills: meditation, void magic and technomancy
- rework spell system (spells have types and depend more on power stat)
- add new spells: armageddon, ion catharsis, mud wall, voidball, red plague, possession
- add cards for new spells and to increase mana regeneration
- remove additional move after wait and defense
- add gold mine (on the map)
- add more objects on the map
- redesign hero window
- add ancient tree structure to reef faction
- fix bomb passive
