Hi all!
# Progress Report
The changes in this release include new UI features when traveling, quality of life improvements, and several bug fixes!
## Release notes:
The changes here include what has been recently available in the alpha branch build. They should also be available in the beta branch around the time this post is published, followed soon by the release branch.
Travel
Add inventory reference UI for certain events while traveling, especially the traveling salesman so that it's easier to check if you need certain items from him
Polish the random event popup UI a bit
Feature: Health conditions (injuries and sicknesses) will now progress more slowly based on what treatments have been applied. Certain medical items like the splint or health potion will still outright cure a condition, but something like the herbal remedy will both reduce the current severity and now slow the progression of it.
Feature: Updated journal status page UI to include new way of seeing what Points of Interest are available in the current exploration biome
General
Feature: Building out some of the code that is required for implementing game difficulty settings
Fix: Grassland exploration achievement wasn't being counted because of a logical error
Fix: Default game difficulty under the hood was Easy instead of Normal
This had no functional effect until this update. Once the UI is implemented to be able to change the game difficulty away from normal, the actual differences in gameplay will start having an effect
Exploration
Fix: Math operator error causing POI detection radius to change over time

# Project Status Update
Journey to Alpha: Arrived!
Journey to Playtesting: Arrived!
Journey to Early Access: Arrived!
Journey to Release: Coming soon!
Discord Server:
Roadmap & Blog:
https://starcatgames.ltd/Starcat+Games/Journey+Express+Roadmap
Bluesky:
https://bsky.app/profile/starcatgames.ltd
Thanks for reading!
- C
