Hello everyone!
It's been over a year since I've been trying to remake my game and here are the first results...
Major changes:
- The game genre has changed from roguelike to metroidvania. The game will feature various obstacles to overcome which you will need to find a suitable item. Saves are no longer deleted after death :)
- World generation is now tied to seeds, which can be copied to start a new game.
- The combat has become more responsive, enemies have become less chaotic. Before attacking, each creature plays a certain animation. When attacking enemies, sticking is triggered, which adjusts your blow towards the target. So far, the variety of enemies has become smaller, but the quality of each has become higher, compared to the old version.
- Some items have been removed, some have been added, and some have been reworked.
- Rooms with water areas have been added to the dungeons.
- The first NPC has been added to the game, it's simple, but I hope you'll like it.
- Controller support.
- Linux support.
The game still doesn't have a lot of content, but I think I'll make some more big updates in the future.