Greetings, Captain!
Another small update with new goodies. Thank you for your feedback! This update is because of you.
Release Notes
Here's the full release notes:
v0.9.2 : June 8, 2024
Gameplay:
- Got attack speed to feel consistent by making it entirely based on your attack speed attribute rather than a 50-50 blend of attack speed and combo hits, which are hits that cause damage versus hits that whiff
- Slightly increased the maximum amount of attack speed (from 45% cooldown reduction to 50%)
- Fixed attack speed not being applied to knuckles
- Ensure that you can melee, dash, melee, dash in rapid succession without being able to exploit this with simultaneous melee + dash
- Fixed not being able to quickly dash and melee with Boots
- Allow quickly using dash after a Jump
- Expanded the range of Grenade and Bomb explosions from 72 to 120
- Made Grenades stop rolling when they hit an enemy
- Made the Mini-Grenade explosion animation visually match the actual explosion radius (72)
- Fixed cooldown reduction not being applied to upgrading the ability level of Boots
Mana Improvements:
- Increase the Vim Nudger mini relics from +5 to +10 max mana
- Made Vim Nudger also do +5 mana regen
- Increased the Blue Vampire relic from +5% to +25% mana steal
- Created the Blue Vampire mini relic that has +10% mana steal
- Fixed mini relics (like Vigor Nudger) disappearing after Save & Quit
- Increased maximum mana steal from 8% to 100%
- Made all damage to enemies work as mana steal even if the enemy has no mana
- Displayed the amount of mana stolen above your head
- Create the Vampiric Nudger mini relic with +5% mana steal
- Create the Small Replenisher mini relic with +5% mana regen
- Instead of a Vim Nudger, sometimes offer a Vampiric Nudger or Small Replenisher
- Reduce mana regen attributes of armor by 50%
- Increased the mana regen of the Replenisher relic from 10 to 25 mana per minute
- Tried mana regen increasing along with max mana (it didn't feel balanced and meant that mana regen itself had less value)
- Make models for replenisher, booster and vampiric relics unique
- Reduced the mana cost of Grenades from 50 to 20 to match Bombs which do the same base damage
Gold Magnet Improvements:
- Fixed Gold Magnet attribute not working at all in many cases
- Increased the range of Gold Magnet from 32-162 to 48-240
- Made the Gold Magnet effect stronger as long as it is more than the base 10%
Camera / Shaders:
- Made the camera zoom out and pan to keep bosses in view when possible
- Made the background color for each floor change
- Dialed in the shader effect for more optimal color heuristics (essentially its a tad brighter and makes screenshots pop more)
Enemies:
- Made floor 9 knights animate a warning exclamation mark above their heads before using shield
- Reduce floor 9 knight base damage from 6 to 5
- Gave Sindraphon +50% explosive defense (grenades could easily cheese him)
UI:
- When upgrading Dash abilities, mention that they come with cooldown reduction
- Made chest choices announce what each item is even during quick story dialog
Bug fixes:
- Fixed the bug where the UI would be missing fighting Sindraphon
- Fixed an occassional crash when the boss platform falls beneath you
- Fixed upgrading Dash abilities to level 8 or 9 caused them not work anymore
- Fixed not being able to use the mouse in the Achievements menu
- Fixed the Shield ability not having an announcement describing it
Misc:
- Made the dash trail last a little longer
- Created an option to disable the game's auto-pause when you alt+tab in Settings -> Game
- Made the beginning of a floor run more smoothly on slower computers by pre-loading all rather than lazy-loading some
- Flash 'NEED 1' when you do not have enough teleport charges
Thanks for playing Wraithbinder!
Nat (the dev)