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Version 1.4.0 Update

Thank you as always for playing Respark!
Today, we’ve released Version 1.4.0 of Respark!

While this is technically a minor update from Version 1.3.5, the amount of content is on par with a major update. We hope you’ll take this opportunity to experience how much Respark has evolved! (And if you feel inclined, we would be incredibly grateful if you could leave a Steam review as well.)

This notice contains spoilers. Please be aware of this if you have not yet reached the true ending.

Major Changes

A New Hanabi Enhancement: Flufflift

  • Flufflift is an enhancement that can be applied to Handheld Hanabi and modifies the protagonist’s falling behavior while firing.

  • Flufflift can be upgraded from Lv.1 to Lv.3, with the following effects at each level:

    • Lv.1: The protagonist’s fall speed becomes slower.

    • Lv.2: The protagonist remains stationary vertically.

    • Lv.3: The protagonist slowly rises.

Speedrun Mode Has Arrived!

  • Speedrun Mode is now unlocked when playing with a save file that has reached the True Ending.

  • You can connect to LiveSplit and have the timer operate automatically.

    • A starttimer command is sent when the speedrun begins, and a split command is sent whenever a boss is defeated.

    • If the timing mode is set to “In-Game Time,” pause and resume commands are also sent to exclude loading times and terrain generation times.

  • Due to differences in timing precision, the in-game timer and LiveSplit’s timer will not match exactly. If you use LiveSplit, we recommend using the LiveSplit time as your official record.

  • Currently, only “Defeat Dimorphos/MiRA (NG+)” is implemented in-game.

  • “Defeat MiRA (NG)” is planned for Version 2.0.0 or later. Because Version 2.0.0 is expected to add many new events, it was not included in Version 1.4.0.

  • Please note that future updates may still affect run times.

All Important Items Are Now Displayed on the Map

  • All candies and other items that were not shown on the map in Version 1.3.5 and earlier will now appear on the map.

  • If no icon appears on the map, it is guaranteed that the area contains no important items.

  • When the map is not open, icons for items remaining in the current area are now displayed in the lower-left corner of the screen.

New Difficulty Settings and the Definition of “Difficulty Code”

  • Added the following three difficulty settings and rebuilt the formula used to calculate Estimated Level.

    • No Level Up

    • No Jetpack

    • Stamina UP Rarity

  • Defined a new concept: the “Difficulty Code.”

    • This is a short string that represents a specific set of difficulty settings.

    • For example, the Difficulty Code “E7-B6-x2” means Enemy Challenge = 7, Boss HP = 6, and Damage Multiplier = 2x.

    • You can copy the Difficulty Code for your current settings, or paste a Difficulty Code to apply its settings.

  • The previous “Heart Spawn Frequency” setting has been renamed to “Heart Rarity” starting in Version 1.4.0, and the meaning of the values has been reversed.

    • We apologize for the confusion, but this change allows us to unify the rule that “higher values mean higher difficulty,” consistent with other settings.

  • Raised the maximum Estimated Level from 10 to 20. The unrounded Estimated Level (before rounding and before the cap of 20) is now also shown in parentheses.

    • The number of Black Diamond rewards based on Estimated Level is the same for all Estimated Levels of 10 or higher.

Results Screen

  • After defeating the final boss following the True Ending, a results screen will now be displayed.

  • The results screen shows your Difficulty Code, which final boss you defeated, the game version, and the date.

  • In Speedrun Mode, your clear time is also shown.

Other Changes

Changes to “Hanabi Enhancement: Homing”

  • Throwing Hanabi can now receive the Homing enhancement (excluding Maple, which has innate homing ability).

  • Homing has been changed from a simple On/Off setting to a three‑level system: Lv.1–Lv.3.

    • As a rough comparison, the previous “Homing: On” is closest to the new “Homing Lv.2.”

  • Reduced the price of Homing candies slightly and also reduced the chance for them to appear as shop items.

  • Increased the overall spawn rate of Homing candies by approximately 1.5x.

Changes to “Hanabi Enhancement: Max Ammo Up”

  • Reduced the overall increase in maximum ammo granted by this enhancement.

  • Increased the spawn rate of Max Ammo Up candies by approximately 2x.

Changes to “Hanabi Enhancement: Damage Up”

  • Expanded the enhancement from “Lv.1–Lv.5” to “Lv.1–Lv.10.”

  • Reduced the damage gained per enhancement by roughly half.

    • Damage gained from Hanabi leveling is equivalent to two Damage Up enhancements.

  • Reduced the ammo price increase caused by Damage Up enhancements to 3/4 of the previous amount.

  • Slightly lowered the price of Damage Up candies.

Adjustments to Individual Hanabi

  • Adjusted the damage of the following Hanabi:

    • Bamboo, Grape (per‑shot damage cap): 100 → 180

    • Convallaria: 45 → 75

    • Spiranthes: 12 → 15

    • Chinese Lantern: 5 → 12

  • Adjusted the initial ammo of the following Hanabi:

    • Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y): 3 → 1

    • Traveler’s Tree: 45 → 24

    • Cherry Blossom: 32 → 24

    • Convallaria: 180 → 120

    • Spiranthes, Nemophila: 480 → 360

    • Chestnut: 75 → 60

    • Russelia: 75 → 120

    • Poppy, Flax, Bramble: 45 → 60

    • Bamboo: 40 → 45

    • Cactus, Cosmos: 32 → 40

  • The following Hanabi may now start with Max Ammo Up already applied, depending on the world in which they are obtained:

    • Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y)

    • Cherry Blossom

    • Traveler’s Tree

  • Adjusted ammo prices for the following Hanabi (prices listed are for purchasing all initial ammo, not per‑shot):

    • Cherry Blossom, Traveler’s Tree: 2400 → 1200

    • Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y): → 1000

    • Hydrangea: 1500 → 1000

    • Bamboo: 1125 → 900

    • Rose, Fragrant Olive: 900 → 810

    • Cypress Vine: 1280 → 800

    • Peony, Willow, Palm, Custom Hanabi P–S: 1000 → 800

    • Cosmos: 1000 → 720

    • Lycoris: 900 → 720

    • Fringed Pink, Sunflower, Clover: 720 → 600

    • Bramble: 600 → 480

    • Peanut, Tumbleweed: 600 → 360

    • Russelia: 480 → 360

    • Chinese Lantern: 480 → 240

  • Reduced the damage scaling from level‑ups and Damage Up enhancements for the following Hanabi compared to others:

    • Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y)

    • Cherry Blossom

    • Traveler’s Tree

    • Bamboo

    • Peppermint

  • Extended the range of Gypsophila and adjusted its physics behavior.

  • Apologies if anything was missed.

New

  • Added three new Steam achievements.

  • Added boss‑side portraits to the bowing events for the World 2–6 bosses. For World 5, a mirrored protagonist portrait was also added.

  • Added four new MiRA portraits, mainly used before and after the MiRA battle.

Adjustments

  • More types of Hanabi can now appear starting from World 1.

  • The difficulty setting “Heart Rarity” (formerly “Heart Spawn Frequency”) now also affects the chance of receiving heart‑related gifts from NPCs.

  • Added one more upgrade shop in 2‑F.

  • The single shop in 7‑A will now always stock Cherry Blossom.

    • If you already have Cherry Blossom when entering 7‑A, the shop will not appear.

  • Increased the Ammo Crate spawn rate to 6/5 when you have exactly one non‑Handheld Hanabi.

  • Reduced the price of Hanabi Licenses.

    • Old prices: 5000, 8000, 12000, 15000

    • New prices: 3000, 6000, 9000, 12000

  • Adjusted the first question and its associated difficulty.

    • Removed the “Might be good” option and added a new “Quite good” option, assigned to Difficulty 7.

Changes

  • Screen transitions now include wipe‑in/out and iris‑in/out effects in addition to fade‑in/out.

  • During fades, loading and generation status is now shown in the lower‑right corner.

  • Increased the variety and generation speed of World 5’s procedural terrain.

  • When collecting a Max Ammo Up candy, the newly added ammo capacity is now automatically filled.

  • Made dialogue skipping faster, and skipping is now interrupted when performing actions such as hiding the window, forwarding text, or opening the chat history.

  • Improved the behavior of Custom Hanabi’s stars.

Fixes

  • Fixed an issue where Launch Skyrocket Hanabi with the “Ghost Hanabi” enhancement would not deal self‑damage when exploding inside terrain.

  • Fixed an issue where Lycoris’s whistle was incorrect.

  • Fixed an issue where the red indicator showing “unread dialogue” remained after finishing a conversation with Tama.

  • Fixed an issue where pressing buttons during the transition from the pause menu to the title screen could cause bugs.

  • Corrected the True Ending illustrations.

    • Image 2: Wrong fully connected layer in the neural network.

    • Image 4: Missing countershading on Hunter's belly.

Upcoming Plans

Although this update is as large as a major version, the next major update is planned to be Version 2.0.0.

  • In Version 2.0.0, we plan to add many new NPCs and events, expanding the worldbuilding and adding more depth to existing events.

  • In Version 2.1.0, we plan to introduce new collectible elements.

Thank you for your continued support of Respark!