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Version 1.3.0 Update

New

  • All interface text and subtitles have been fully localized into English.

    • Since Respark intentionally includes elements that would normally be excluded during planning if worldwide release were considered from the start, we hope you enjoy those aspects as well.

    • The staff credits remain in Japanese.

Changes

  • When using a gamepad, Squirroll can now be performed even if the left/right input and the Squirroll button are pressed sequentially with a slight delay.

  • Improved input responsiveness when dropping through a platform while using a gamepad.

Adjustments (XP-related)

  • Adjusted the XP required for leveling up all Hanabi.

    • Hanabi are now categorized into two groups—standard and rare—based on their rarity.

      • Standard: (1500, 2000)

      • Rare: (2000, 2500)

    • Before Version 1.3.0, all Hanabi used (500, 2500).

  • Adjusted the XP dropped by enemies.

    • King Moldee: 30XP → 50XP

    • Scouptor, Stegrapher, Pteraver: 150XP → 200XP

    • D-Rex: 150XP → 300XP

  • In addition to the previous 10XP and 50XP triangles, a larger 100XP triangle can now drop.

  • Changed how the value determining “how many strong enemies appear” is calculated.

    • [Previous] Calculated using both the “Enemy Challenge” difficulty setting and the room’s rank (number of ★), based on a somewhat complex formula.

    • [Now] Calculated solely from the room’s rank (number of ★).

    • In other words, regardless of the “Enemy Challenge” setting, entering rooms with more ★ will result in stronger enemies appearing more frequently.

  • Changed the rank of Area 4-F from ★★ to ★★★.

Other Adjustments

  • Adjusted the formula for calculating Estimated Level.

    • The influence of the “Damage Multiplier” setting on Estimated Level now varies depending on the value of “Enemy Challenge.” As a result, if “Enemy Challenge” is very low, increasing the “Damage Multiplier” will no longer raise Estimated Level significantly.

    • Adjusted the difficulty presets.

  • Each time a Hanabi receives a “Damage Up” enhancement, its ammo price now increases by 20% of its base price.

  • Adjusted the performance of Cherry Blossom.

    • Blast Damage: 120 → 180

    • Star Damage: 9 → 15 (the per-shot cap remains 120)

    • Radius: 1.2 → 2

    • Starter Price: $1,490 → $1,980

  • Changed the price of False Dandelion from $298 to $98.

  • Increased the durability of the 'Oumuamua notes from 200 to 500.

Fixes

  • Fixed an issue where Scouptor and Black Moldee were unintentionally not appearing in World 1.

  • Fixed an issue where the spawn rate of Ammo Crates was incorrect.

    • When the number of Hanabi in categories other than Handheld is exactly 1, the spawn rate of Ammo Crates is reduced to 1/2.

    • When the number of Hanabi in categories other than Handheld is exactly 3, the spawn rate of Ammo Crates is reduced to 3/4.