We're excited to announce that HYPER PRIMATE will be launching on the 19th of August @ 8pm PDT!!!
To celebrate a major update has arrived for the HYPER PRIMATE Demo!
If you've played before - this update may cause issues so please clear your save using the clear save button on the main menu!
This update touches nearly every part of the game, with a new boss, major performance improvements, upgraded visuals and audio, a reworked skill system, improved level readability, new animations, and more fixes than we can reasonably count.
NEW CONTENT
Added an entirely new boss encounter.
Added new enemy placements throughout every level.
Added new foliage, materials, and environmental details across the entire demo.
Added new weapon animations.
Added several new UI animations.
GAMEPLAY & PROGRESSION
Completely overhauled the skill system.
Skills are now unlocked using Skill Points, giving players more control over their progression.
Improved enemy placement across all levels to create more engaging combat encounters and better pacing.
Improved gameplay readability throughout the entire build, making enemies, hazards, objectives, and traversal routes easier to identify at high speed.
VISUAL OVERHAUL
Completely overhauled the game’s post-processing shader.
Improved the shading and visual quality of all character, enemy, weapon, and environment models.
Added new particle effects for explosions.
Added new foliage and materials to every level.
Improved the overall appearance and presentation of the HUB.
Improved visual clarity throughout the entire demo.
Refined the UI and added several new animations for a more responsive and polished experience.
AUDIO IMPROVEMENTS
Improved sound effects across the entire build.
Reworked and polished weapon audio.
Improved enemy sound effects and audio feedback.
Enhanced environmental and ambient sounds.
Improved the overall audio mix to make combat and movement feel more impactful.
PERFORMANCE
Massively improved performance throughout the game.
Most areas now run approximately 30–50% faster, depending on hardware and location.
Significantly improved HUB performance.
Optimised levels, materials, effects, enemies, and environmental assets throughout the entire demo.
BUG FIXES & POLISH
Fixed an enormous number of bugs across gameplay, levels, enemies, weapons, UI, audio, and progression.
Resolved numerous collision, visual, animation, and environmental issues.
Improved general stability throughout the entire build.
Added countless smaller fixes and polish improvements across every level.
Thank you to everyone who has played the demo, shared feedback, reported bugs, or added HYPER PRIMATE to their wishlist.
This is the final major demo update before the full game launches. We hope you enjoy the fastest, smoothest, and most polished version of HYPER PRIMATE yet!
