General
Fixed infinite church loading. Thanks for everyone who reported this and provided their logs/save files <3.
Fixed an exploit where you could exploit discounts to gain money in an unfair way.
The Holoreality Projector now refreshes NPCs as it should.
Cousin is no longer affected by poison.
Kevin now correctly has 12 random oils.
Turned off resource management for most unlockable stashes. This was always intended to only work at the main stash.
Changed scroll spawn rate in secret rooms.
Fixed amulet dialogue locking the player.
Fixed to fullscreen effects (fire mostly) does not remain when going to main menu.
Fixed ammo HUD frozen after unequipping weapon while in melee charge.
Fixed an issue of church level being loaded twice when teleporting with the amulet.
Weapons
Cavalier durability is now 2700 (Was 2000.)
Cavalier sprite now is correctly unfolded.
Cavalier’s model has been made slightly bigger.
Vrede durability is now 3900. (Was 3000) (This was missed last in the last patch)
Lasers on Gravekeeper have been made visible again.
New Drifter9 animations.
Levels
Fixed so the player can’t jump over the curtains in the Church hub.
Moved trigger to Shav’Wa Bridge to be a bit closer in the Church hub.
Two new chunks added to Caves!
Fixed issue that caused double chests to spawn in Caves.
Removed an event that caused Caves not to load properly.
Fixed an event that could cause an item to spawn inside an unopened chest in Caves.
Fixed an area that players could clip into the geometry in Caves.
Fixed collision on interior wall in Town.
Fixed an issue that caused a secret room to spawn inside another in Town.
Added a new skybox for Sewers.
Fixed an issue that caused a wall to generate before the exit in Forest.
