Patch Notes 1.0.8
General
- Increased Light Dodge distance SLIGHTLY
- Reduced Light Dodge Stamina cost 50->35
- Improved Hidden Forest's Medium settings
Gamemodes
- Added Health Spawners to TDM and Control Point maps that Heal for 20 and grant a heal over time effect
- Implemented new TDM map: Sands of Time
- Fixed TDM Match starting time
Statuses
- Reduced Bleed duration 8->4
Stimulants
- Fixed Shut Down Stim to be purchasable in Market
- Increased Swifty Stim duration 3->8 seconds
- Health Stim cooldown reduced 150->120
- Regen Stim cooldown reduced 150->120
- Stoneskin Stim cooldown reduced 60->45
- Purge Stim duration increased 5->10
- Reap Stim cooldown reduced 60->45
- Reap Stim duration increased 5->6
- Burning Man Stim cooldown reduced 90->60
- Burning Man now applies Burn
- Grav Stim now applies a 3 second Slow