▶ Class, Skill, and Trait Changes
| Shield
[Skill] Initiate
- Changed the name of male character slot 1 skill from “Throw Mace” to Throw Shield
| Staff
[Skill] Quickness
- Changed the window of time for the effect to trigger from 0.5 sec → to 0.8 secs
[Skill] Reactivate
- Changed the description for Naiad players to read “Akurit” instead of “Ignis”
| Scythe
[Skill] Shamanic Specter
- Changed description from “It has chance to increase attack speed” to “The Specter’s attack increases the attack speed of nearby allies”
[Skill] Rupturing Slash
- Removed incorrect max damage description
[Skill] Moonlight Slash
- Changed description from “Focuses your energy into the scythe and releases it. The second and third hits will be fired immediately” to “Deals damage relative to charge time. The second and third hits will be fired immediately and each attack consumes 100 Soul”
[Skill] Dark Thorn
- Changed description from “Attacks enemy from a distance, inflicting continuous damage” to “Attacks enemy from a distance, inflicting damage over time and reducing cooldown”
- Added a 4 second cooldown reduction: 4s
[Skill] Soul Grip
- Changed so that the character moves normally when used on a hill
[Skill] Lacerate
- Fixed an issue where the actual area of effect appears to be different from the skill effect range
- Changed the movement speed to match the speed of the skill animation.
| Dual Blades
[Skill] Sonic Strike
- Changed description from “Charges to an enemy and deals damage. Deals critical damage to nearby enemies” to “Charges to an enemy and deals damage. Guarantees critical damage to nearby enemies”
| Greatsword
[Skill] Reckoning
- Edited description for clarity
| Other skill related changes
Silence effects
- Silence will now be affected by CC immunity effects
- When removing all CC, silence debuffs will also be removed.
Movement-related skills
- Simplified the description of movement-related skills all classes.
Frequency of error messages
- Reduced the frequency of error messages when attempting to use skills on cooldown.
▶ Dungeon Changes
1. Changed raids rewards to distribute gold through chests instead of distributing it
2. The effect of the “Ice Seed” skill of the Ice Castle Watchtower raid boss has been added.
▶ PvP Changes
| New contents: Territory Wars
[What are Territory Wars?]
- Territory Wars are 150 vs. 150 battles between the factions. By clicking on [Menu] → [Faction] → [Territory War], you can check more information on Territory Wars, as well as participate in them.
- You can obtain Service Medals and Faction Points by playing Individual Territory Wars and diamonds by playing Guild Territory Wars.
[Date and Time]
- Individual Territory War: Every Saturday at 21:00 - 21:30 (based on server time)
- Guild Territory War: Every Sunday at 21:00 - 21:30 (based on server time)
*To check the server time: Click the menu at the top right of the screen > Settings > Time / Language > Check server time
[Number of Participants]
- 150 vs 150 per territory (up to 300 people).
[How to Play & Win Conditions]
- The map consists of 4 zones arranged around a central base, each zone containing 3 points of control, making for a total of 13 locations to be occupied
- Players can receive buffs by achieving certain goals during the Territory War. These buffs disappear once you leave the Territory War zone.
- The faction with the highest total number of capture points or the faction that captures all bases within 10 minutes after the start of the Territory War and manages to keep them for 60 seconds wins.
[Solo Territory War Details]
- Schedule: Every week on Saturday from 21:00 ~ 21:30 (based on server time)
- How to Participate: Apply for Solo Territory War
- Entry Requirements: Combat power of 50,000 or higher
- Number of Participants: 300 per territory (150 per faction)
- Opening Restrictions: Once more than 400 have players have applied for one territory, another territory will be opened up (up to 4 total)
- Combat power is scaled
- If you are currently participating in a Territory War, you cannot join another Territory War.
[Guild Territory War Details]
- Schedule: Every week on Sunday 21:00 ~ 21:30 (based on server time)
- How to Participate and Precautions
1) Only guilds that had the winning bids for the territory can participate in Guild Territory Wars
2) Bidding is only available for Guild Territory Wars. Solo Territory Wars are entered normally.
3) Only guildmaster and guild elders can place bids
4) The rally function is not available in Territory War zones.
- Entry Requirements: Be a member of a guild with a winning bid
- Bidding: Bids are placed using guild gold only
- You can register a maximum of 2 mercenary guilds up to 5 minutes before the war after bidding is complete
- Number of participants: 300 per territory (150 per faction)
- Combat power is not scaled
[Rewards]
1. Rewards for participating in Solo and Guild Territory Wars:
- 100 Bloodstones 100
- 1 Spirit Shard Box
- 40,000 Gold
- 4,000 Service Medals
.
2. Rewards for winning an Individual or Guild Territory War:
- 1 100 Diamond Box
- 30,000 Gold
- 3,000 Service Medals
.
3. Rewards for participating in Solo Territory Wars:
- Rank 1: Service Medal (Win:15,000 / Tie:12,000 / Loss:10,000)
- Rank 2: Service Medal (Win:14,250 / Tie:11,400 / Loss:9,500)
- Rank 5: Service Medal (Win:13,500 / Tie:10,800 / Loss:9,000)
- Rank 10: Service Medal (Win:12,750 / Tie:10,200 / Loss:8,500)
- Rank 20: Service Medal (Win:12,000 / Tie:9,600 / Loss:8,000)
- Rank 30: Service Medal (Win:11,250 / Tie:9,000 / Loss:7,500)
- Rank 40: Service Medal (Win:10,500 / Tie:8,400 / Loss:7,000)
- Rank 50: Service Medal (Win:9,750 / Tie:7,800 / Loss:6,500)
- Rank 70: Service Medal (Win:9,000 / Tie:7,200 / Loss:6,000)
- Rank 90: Service Medal (Win:8,250 / Tie:6,600 / Loss:5,500)
- Rank 110: Service Medal (Win:7,500 / Tie:6,000 / Loss:5,000)
- Rank 130: Service Medal (Win:6,750 / Tie:5,400 / Loss:4,500)
- Rank 150: Service Medal (Win:6,000 / Tie:4,800 / Loss:4,000)
.
4. Rewards for participating in Guild Territory Wars:
- Solo Participation: Diamond (Main Guild Wins:1,800 / Mercenary Guild 1 Wins: 0 / Mercenary Guild 2 Wins: 0 / Main Guild Losses: 600 / Mercenary Guild 1 Losses: 0 / Mercenary Guild 2 Losses: 0)
- Mercenary Guild x1: Diamond (Main Guild Wins:1,200 / Mercenary Guild 1 Wins: 600 / Mercenary Guild 2 Wins: 0 / Main Guild Losses: 400 / Mercenary Guild 1 Losses: 200 / Mercenary Guild 2 Losses: 0)
- Mercenary Guild x2: Diamond (Main Guild Wins:600 / Mercenary Guild 1 Wins: 600 / Mercenary Guild 2 Wins: 600 / Main Guild Losses: 200 / Mercenary Guild 1 Losses: 200 / Mercenary Guild 2 Losses: 200)
| Battlegrounds, Arena Daily Challenge Changes
: Weapon Enhance Stone and Service Medals have been added as rewards for Battlegrounds and Arena Daily Challenges.
1. Daily Challenge rewards for Battlegrounds (Can be obtained once a day)
- 300 Diamond Box x 1
- Weapon Enhance Stone x 6
- Service Medals x 3,000
2 Daily Challenge rewards for Arena (Can be obtained once a day)
- Random Spirit Box x 3
- Weapon Enhance Stone x 3
- Service Medals x 2,000
▶ Companion Changes
- Two new mounts have been added (1 Legendary, 1 Epic)
.
Mount Name: Red-Nosed Eldavar
Tier: Epic
Passive Effect: Variable Attack
How to Acquire: Can be obtained through the winter event
Mount Name: Blitz Ur
Tier: Legendary
Passive Effect: Penetration
How to Acquire: Can be obtained through season pass rewards
▶ Mission Changes
1. Added “Complete Random Dungeon” mission to the Leda Pass
2. Adjusted the battleground participation requirements in the Leda Pass
3. Changed the layout of the mission list in the Leda Pass to show incomplete missions at the top
4. Removed “Kill Elite Monster” mission from Daily Activity
5. Increased the amount of “Daily Activity Points” from 10 to 20.
▶ Guild Changes
1. Fixed an issue where Thai characters were not displayed properly in the guild chat window
2. Fixed an issue where a system message stating that guild season rewards could not be claimed was not displayed normally
▶ Quality of Life Changes
1. Added items to merchant inventories: Two new Random Spirit Box and Random Familiar/Pet items have been added, purchasable with gold.
2. Added a weapon slot upgrade system and added ways to acquire weapon enhancement materials
- Elite dungeons
1) Spider Queen Lv1 : Weapon Enhance Stone x 33
2) Spider Queen Lv2 : Weapon Enhance Stone x 94
3) Hell Guard Lv1 : Weapon Enhance Stone x 57
4) Hell Guard Lv2 : Weapon Enhance Stone x 148
- Elite Raid
1) Ice castle watch tower Lv1 : Weapon Enhance Stone x 185
2) Ice castle watch tower Lv2: Weapon Enhance Stone x 230
- Royal shop
1) Weapon Enhance Stone: Can be purchased with Royal badge x 1,500 / Weekly limit: 200
2) Sillion’s Protection: Price: Can be purchased with Royal badge x 4,000 / Weekly limit: 30
- Faction shop
1) Sillion’s Protection: Can be purchased with service medals x 6,000 / Weekly limit: 20
2) Sillion’s Blessing: Can be purchased with service medals x 15,000 / Weekly limit: 20
3. Improved the content schedule display and scroll function
4. Increased the maximum amount of labor points from 500 to 950
5. Changed individual Random Spirit Boxes to all open simultaneously
6. Added a respawn timer for elite monsters in the map UI for each channel
- Can be viewed by clicking on the map icon oat the top left of the screen > World map UI > regional information
7. Enabled account linkage during the tutorial through the main menu → Settings → Account tab
8. Added winter event transformation potions
9. Added winter event transformation removal potions
10. Changed settings related to channels
- Set the default channel for maps to Channel 1
- Reduced the cooldown for switching channels from 2min to 1min
11. Changed Archaeology to involve more exploration instead of autopathing
12. Added winter decorations to the environment
13. Adjusted the pre-conquest bonus bloodstone buff
: Changed the bonus bloodstone buff system so that the players in all channels receive the buff.
14. Changed some awkward translations.
▶ Seasonal Event
| Winter Event
How to Enter Snowblossom Village
- Press the snowflake button to the right of the minimap to enter Snowblossom Village
Winter Event Content
1. Snowball Fights
- The weapon UI has been changed so that only throwing snowballs is possible (If you do not have any snowballs, you cannot use the skill)
- When hit by a snowball, players are frozen for 3 seconds and are immune to freezing for 8 seconds afterwards
- Attacks from monsters deal 1 damage
* Your character will still appear to be holding snow even if you do not own any snowballs
* Throwing cooldown time is 1.5 seconds
2. Crafting Ice Sculptures
- You can collect ice blocks to craft sculptures through gathering (10 labor per collection).
- When crafting a sculpture, the resulting statue is randomly determined by probability out of a total of 40 types.
- You can make a sculpture through the crafting profession through the special event recipe (costs 10 labor per crafting).
- You can place your sculpture out in the field (it can be placed in areas outside the event zone, but not in certain areas such as dungeons).
- When you click to “Appreciate” the statue, you will receive a buff to your maximum HP.
3. Defeating Event Monsters
- You can use snowballs to defeat the monsters that spawn at certain times.
- If the monster is not defeated within 5 minutes of spawning, it will despawn.
- The monsters spawn daily at 08:30, 14:30, and 22:30 (based on server times).
[Winter Event Rewards]
1. Event Monster Rewards
- You can obtain a reward box when you defeat the monsters that spawn at certain times (rewards can be claimed once per day)
-
- Moonstone x 100
- Spirit shard box x 1
- Gold x 100,000
- Greater labor recovery potion x 3
- 300 Diamond box 1
- Gift socks x 20
- Winter event transformation potion x 1
- Winter event transformation removal potion x 1
- Effect potion (Snowflake) x 1
2. Event NPC Exchange Rewards
- You can exchange items acquired through Crafting or Gathering in the event zone with the NPCs for more rewards
1) Rewards that can be exchanged on daily basis
- Weapon enhance stone x 20
- Sillion’s Protection x 3
- Nutritious High-Quality Feed x 300
- Leda’s golden chest x 10
- 100 Diamond box x 1
- Sillion’s Blessing x 2
- Sillion’s Protection x 3
- Chaos Energyball x 200
- Leda’s Golden Chest x 10
- 100 Diamond box x 1
2) Rewards that can be exchanged on weekly basis
- 100 Diamond Box x 1
- Pure Red Dye x 1
- Cranberry Dye x 1
- Hot Pink Dye x 1
- Deep Pink Dye x 1
- Neon Pink Dye x 1
- Apple Green Dye x 1
- Ocean Green Dye x 1
- Olive Green Dye x 1
- Dark Olive Green Dye x 1
- Eastern Blue Dye x 1
- Turkish Blue Dye x 1
- Dye Remover x 1
- Winter Event Transformation Potion x 1
- Monster Transformation Removal Potion x 1
- Effect Potion (Snowflake) x 1
3) Rewards that can be received only once per account
- Red-Nosed Eldavar Box x 1
- Legendary Spirit Card Pack x 1
- Random Familiar/Pet Box x 1
▶ Other Changes
1. Fixed an issue with the reward items not being shown normally when putting an item in core upgrade.
2. Fixed an issue with the war supply not being available when entering ‘Battlegrounds’ from the quick menu
3. Fixed an issue with the remaining time of the ‘Daily spirit card’ in the summon shop not showing normally
4. Fixed an issue with the screen being displayed in blue tint after finishing a dungeon
5. Fixed an issue with the item that cannot be manufactured being displayed as Commission in profession
6. Made improvements to the framerates when the Overhear Manage mode is on, and added descriptions
- Previous
Off : Overheat manage mode was activated while charging
On(Default): Overheat manage mode was activated during large-scale battle or charging
- After change
Off: Overheat manage mode will not be activated
When Charging: Overheat Manage mode will be activated while charging
On(Default): Overheat Manage mode will be activated during large-scale battles and while charging
7. Fixed an issue with the potion shortcut being displayed only when scrolled to the left side on the Steam version
8. Fixed an issue with the Arena ranking calculation date and time
9. Made changes to the guild offering and guild donation to prevent abusing
- Guild offering and donation will be activated after 7 days upon joining a guild - Guild experience and guild reputation are will not to be reflected in the guild for 7 days after joining the guild
10. Slightly lowered the contribution requirements of 'Heal' to earn participation rewards in the conquest
- Made it easier to receive participation reward than before
