Hello agents! Splittown 1.1 Update is here
This is a major update with bug fixes and improvements across the whole game (including a completely new tutorial system, a bunch of work on puzzle flow, sequencing, and adjustments to the Otis DLC content).
These adjustments were made possible by your feedback, reviews and gameplay videos. We truly appreciate each of you who has reached out to make Splittown play even better!
Patch 1.1 will break old save games!
Because of the scope of the changes in 1.1, save games from earlier versions might not be fully compatible with this update.
What this means in practice:
Your existing saves will load in 1.1 but the game will throw a warning and ask you to restart from a previous chapter using the Chapter menu (or starting a new game).
You can attempt to continue, but do this at your own peril.
If you were mid-chapter, expect to replay some of that chapter. But you’ll be on the fixed version of the game going forward!
This sucks, we know! But these changes let us address a loooong list of issues (see below) instead of applying more band-aids.

Build 1.1 has been visited by the donkey of misfortune.
Update on Developer Commentary
Developer Commentary is still under work and is not yet included in 1.1. More info when it’s ready!
Changelog
Fixed dismissing a pop-up enabling disabled interfaces
Fixed pop-ups having shaders applied to them
Fixed an issue with dropping the battery on inventory items
Adjusted the layering for the vacuum tube in front of IM5
Adjusted Wimp Phone hints for the incriminating photos puzzle
Added the ability to ask Dancy about Wrottsley
Adjusted Wimp Phone hints for taking Wrotty for a walk
Updated the cutscene for pushing Otis’ car
Adjusted the layering of Otis’ car in front of IM5
Fixed the sarcophagus not being interactable when the Brig door is open
Improved the final terminal puzzle:
More helpful error feedback
More flexible command input
Added a map legend
Adjusted some sound effects
Prevented Nimby from interacting with the azurite urn after completing the Catacombs puzzle
Fixed the Shoe Phone enabling cursor snapping when there is no signal
Fixed the animation of a ducky in the sewers
Improved the Uzlek coffee maker puzzle:
Prevented the hand from being movable during an action
Prevented leaving the screen while an action is ongoing
Restored the clicking sound when the puzzle resets
Buttons can now be pressed freely when the keypad is inactive
Fixed multiple issues with Joe’s bartending:
Fixed infinite empty glasses
Fixed input freezing when fast traveling while Joe is preparing a drink
Prevented ordering multiple Divide Expresses
Fixed the lab mirror not visually mirroring the scene
Fixed the mortar being fireable twice
Prevented Nimby and Otis from passing through Dancy’s door during cutscenes
Prevented Nimby from asking about the battery when it is no longer relevant
Prevented Nimby from commenting on the piano if it hasn’t been used
Added a custom line when looking at the ball and chain
Fixed Nimby’s layering when using the Vacuum Tube
Fixed missing footstep audio in multiple areas
Fixed multiple sequence breaks in the Otis content
Added a new dialogue when Otis calls at the Café after the bomb is activated to make discovering the Otis content easier
Prevented removing PAL’s memory module from the laundry room
Fixed multiple issues with the phone system:
Prevented Dancy from picking up while asleep
Prevented asking Joe about topics that are no longer relevant
Fixed the Flugende plaque not being inspectable after loading Chapter 4 from the menu
Added new affordances for players who skip reporting to Dancy before going after Otis, including a new underground cutscene that updates the notebook
Fixed ESC / B not closing some close-up scenes
Fixed multiple typos
Fixed Wimp Vision sticking on screen when changing scenes while holding the hotkey
Fixed a sequence break that allowed taking Wrotty into the underground maze
As usual, if you run into anything odd after 1.1, please post about it either here in the Discussions section or pop by our Discord channel. Sharing what chapter you’re on + what you did right before it happened helps a lot!
Happy holidays,
All-Seeing Eye
