Known Issues
- Red outlines, light rays or discolored foliage on RTX 50-series GPUs: this comes from an NVIDIA driver problem since Update 1.4. Rolling back to driver 617.42 with a clean installation has fixed it for affected players so far. Step-by-step instructions are in our pinned thread: Workaround: red outlines on RTX 50-series GPUs. We have reported the problem to NVIDIA and are supporting their investigation.
AI
- Fixed the AI count multiplier having no effect in single player. It now scales the number of bots in solo raids as well.
- Bots throw grenades less accurately by default. Grenade accuracy can now be adjusted in the AI settings.
- Bots no longer throw a grenade the moment they first spot you. They now need to be in combat for a little while first.
- Bots call out "Taking cover" much less often.
- Bots no longer see infrared lasers. IR lasers are now only visible through night vision.
- Fixed bots walking into the river on Quarry.
- Fixed bots spawning with an AS VAL or VSS Vintorez without a muzzle.
Missions
- Fixed the Trader Reconnaissance mission description.
- Fixed the first mission's description and voice line wrongly mentioning Quarry.
- The second mission now counts as completed without having to extract.
- Fixed quest items not showing up in the inbox message after extracting with a lend loadout.
- Fixed the TactiNav communicator's resource finder not working reliably for clients.
- Fixed extraction flares being visible at closed extraction zones when loading into a raid.
- Hacking a terminal now shows "Hacking started..." and begins right away, instead of pausing before the first character.
Convoy & Airdrops
- The convoy no longer starts in an out-of-bounds area.
- The convoy now calls in reinforcements when it is taken out by an airstrike.
- A potential second airdrop now appears later in the raid.
Weather
- Fog and rain now come up less often and don't last as long.
- Fog can no longer directly follow rain, and rain can no longer directly follow fog.
Weapons & Ammunition
- 9x39 SP-5 and BP now have their own stats. Before, both used placeholder values.
- SP-5 does more damage and has a higher chance to wound.
- BP has much better armor penetration.
Inventory & Traders
- Fixed being able to take items from a trader without paying by dragging them onto a stack of the same item you already carry.
- Fixed inspect windows sometimes showing a different weapon (for example, a CQ showing up as an MCX) until you relogged.
- Fixed weapons appearing frozen (no magazine animation) or installed attachments not showing after storing the weapon in a container and equipping it again.
- Fixed a crash when loading loose ammunition from the nearby-items area into a partially filled magazine.
Controls
- Quickslots can now be rebound.
Player
- Fixed players sometimes getting stuck after being revived.
- Fixed the GCPS also taking on the weapon's viewmodel offset.
Audio
- Added separate volume sliders for the Mission Handler and for enemy voices.
- Fixed the menu ambience volume slider.
- More wind ambience on Outskirts.
Graphics & Performance
- Improved post-process visuals on Medium and Low settings.
- Lower video memory use, especially on 8 GB cards.
Stability
- Fixed a crash when moving or splitting an item stack out of a container that no longer exists. This could also duplicate items.
- Fixed a rare crash in the light detection system.
- Fixed a rare crash in the GPU profiler.
- The game now warns at startup if mods are installed. Mods made for an older version are the most common cause of crashes at startup after an update.
Outskirts
- Landscaping and foliage painting to remove clipping foliage in many spots.
- Added dead bodies (UICS and VLF) across the whole map.
- Various fixes for reported issues.
All Maps
- Various fixes for reported issues.
