So we've been quite silent here for a good while, fucking hell last post is from June!
Does this mean we have not worked on the game since then? Nope! not at all, actually progress is great so far, here some screenshots of the progress:









Now talking a bit about whats going on:
The level is coming along really nicely. I think we have pushed ourselves and the game hard on this, both from a development standpoint but also as an experience.
Here's the thing: while we do think the Demo gives you a good glimpse what we're trying to make with KVLT, we still wanted the experience to be better... more immersive. No, we're not making an immersive sim or anything like that. KVLT is still a linear singleplayer shooter with clear influences from FPS from the late 90s, early and mid 2000s!
But we did focus a lot on making the level feel more alive, adding more interactions for you to explore and try. You know, trying to make things more dynamic!
We also tried to change a bit how the narrative is presented, as in the demo it feels like you're always getting late to what is happening in the world, in this level there's a nice balance of things happening while you're there but also still following things that already happened.
In terms of visuals, I think we're pushing the game further, both graphically but also the aesthetics and tone of the game keep evolving, hopefully this is translated well in the screenshots. The scale of the level is also another interesting topic, as its much bigger than the demo level. This is intentional, as one of the main narrative focus of this level is to better portray what Fenrir is capable of... and Lazar just got into one of their underground bases!
Last but not least, lets talk about gameplay a bit! There's a few new mechanics, mostly focused on player interactions in the level, new hazards, new puzzles. We added 4 enemies already for this level, a new weapon. We're also working on a Difficulty System!
Hell, we think this level is almost twice as big as the demo one. It's so big that we had to do a lot of changes to how we optimize the game, as we're now using level streaming to be able to have more of everything at the same time. As a tradeoff of this, the game now runs better than before!
We're also considering splitting this level in two, we will see about that as we keep playtesting.
Hopefully this gives you a better insight on whats going on with KVLT at the moment, and as always feel free to ask any questions here, in the forums or just join our discord to chat with the team if you're into that.
I want to give it a go to having a proper devlog on YouTube, but that stuff takes time and given we already work on this project on our free times at night I'm not sure its gonna work out, but I will keep you posted about that.
Thats it!
Mugu.