FELLOW KVLTISTS!
It's been a month since the last Demo Update and figured we should share some news about KVLT's development.
First, a video showing some small changes that will probably add more depth and fun to the experience, mostly related to interactions within the level and also with physic objects.
Also some screenshots of how the 2nd level of the campaign is coming together.




As always, if you want to talk with the dev team, the best option is to...
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