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November Development Update

FELLOW KVLTISTS



To be completely honests I wanted to do one of these posts past month, but by the time I realized it was already early November, and when I blinked again... its almost December!

Time works in interesting ways.

Anywho... about KVLT: A lot of the work since the last development update post was focused on Level 3, which is close to be in a fully playable and mature state, not final, but close to what we would be happy delivering. I'll post some screenshots below:

As you might notice, there is a new enemy in the screenshots! but this is not the only new enemy, in fact we're currently working on 3 more, but our plans for new enemies dont end up there...

Now if you're wondering if there are new weapons... the answer is yes! but we cant show you any of them yet, as they're still early in their development, hopefully in the next month or two we can at least show one of them. I can say that these two other weapons are the weirdest of the arsenal, cant wait for you to try them!

Besides level work, new enemies and weapons, we have been working on improving stability and performance, reviewieng and improving existing mechanics and systems to make KVLT the best experience we can for you, our FELLOW KVLTISTS.



As always, feel free to join our discord server if you want to have a chat with the community and the dev team, share feedback, etc.

And remember...

THE KVLT LISTENS.