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Verlet Ascend 2.0 is HERE!

Here is a list of changes for Verlet Ascend 2.0;

Gameplay Enhancements:

Improved Character Animations:

- Sword IK polish.
- Rope grabbing + Shotgun animation aim set.
- Fixed head aim direction during jumps.
- Enhanced proc animation tool.
- Arm IK setup.
- Player character animation rigging.

New Enemy Types:

- Introduced Spider, Bat, Rat, and Verminator enemies.

Boss Fight:

- Added an exciting new boss battle with unique mechanics.

Daily Challenges:

- Implemented daily seed challenges for added variety.

Technical Improvements:

Performance Optimization:

- Unity physics multi-threading.
- Project refactoring and physics performance improvements.
- Cloud rendering optimization.

Bug Fixes:

- Fixed controller-related issues.
- Resolved animation behavior issues.
- Ragdoll and animation fixes.
- Addressed sound and visual effect bugs.
- UI and camera corrections.
- Crosshair improvements.
- Perk unlockable screen fixes.
- Level design tweaks.

User Interface and Visual Enhancements:

UI Polish:

- Improved UI elements, color palettes, and texture updates.
- Enhanced scrollbar visibility.
- Updated UI sound effects.

Game Icons:

- Added anti-aliased game icons for a polished look.

Miscellaneous:

Game End Cutscene:

- Included a cinematic cutscene to enhance storytelling.