1.02 Update
Thank you for all suggestions and reports, they’re slowly being implemented in the game. Votes tab in main menu is now closed. Changelog:
- Added Polish localization, thanks to Marcin “Drenz” Swiszcz!
- New Achievement - Beacon’s Master: clear the game on hard difficulty without saving.
- New Achievement – Time’s Ticking: clear the game on hard difficulty in under 90 minutes.
- New Achievement – Triplet: get the triple kill with the rifle in the day zone inside the New Wing.
- Nerfed bosses HP in Journey mode by an amount between 30% and 50% of their total health. Also extra skeletons during The Butcher’s fight have a bit less HP in Journey mode.
- Nerfed the Spectral Knight’s health in Normal mode just enough so two perfect cycles are enough to beat him. He remains the same in hard skill.
- Altered animation & reload speeds for the shotgun, they should sync now better. (Have still to tweak the final bullet reload)
- Added a bit more ammunition to final fight.
- Fixed a bug which sometimes gave a free candle when loading game in hard.
- Placing the sheet note on the piano now plays the first 6 notes of Moonlight Sonata (Requested by some RE lovers)
- For the invisible-teleporting maze puzzle room, players no longer need the required visit to that other room depicting the maze’s solution. (It was required before to prevent bruteforcing)
- If an enemy dies while grabbing you, you should be released instantly now. Like, a grenade triggering or the ‘perfect-frame’ situation in which you and the enemy hurt each other at the same time.
- Fixed an issue in which you can softlock if you skip the flute kitchen’s cutscene. (Thanks to chefff47)
- Fixed an issue in which Gargoyle would stay flying around in its arena after defeating it. (Thanks to chefff47 again)
- Fixed an issue in which you could get softlocked after opening the Sun Chest inside the Interior Garden. (Thanks to vdyakuin)
- Fixed an issue in which you could infinitely keep using the last medipatch over and over as long as you didn’t exit inventory.
- Fixed an issue in which bosses health bars would fail to update in hard mode at the start of their fights.
- Had reports of footsteps sounds being too spaced away, increased their frequency.
- Stairs icons are now marked too in interactive map mode.
- Fixed wooden chest’s hit sound.
- Moved a zombie that would instantly bite you if you exited from the Spectral Knight’s room.