Trap System Update!
Added 33 new trap components!
New types include: Laser, Trigger Vine, One-Time Trigger Spikes, Speed Boost Panel, Conveyor Belt, Spiked Wall.
Removed the "Style" option from traps. New traps will now be directly added to the component tab.
Map Updates:
Added the following to the "Function" tab:
Default - Variable: Allows variables to be changed, enabled, or disabled continuously through character triggers.
Default - Main Story: Allows main story text to be changed through character triggers.
Default - Battle: Forces a battle to start through character triggers. Characters on the map can be selected to join the battle.
Item: Place pre-edited items on the map.
Event: Place pre-edited events on the map. Events can be executed through character triggers.
Quest: Place pre-edited quests on the map. Quest status can be changed through character triggers.
Money: Now supports placing money directly on the map using new money icons or sprites.
Increased the number of built-in assets for "Public Facilities."
Map UI Updates:
Replaced the original NPC sprite images.
Some map component tabs now display their names.
Hovering over map items displays their contents.
Editor Updates:
Fixed a bug causing Android builds to fail on startup.
Updated the UI for some components.
Fixed the undo function in drawing mode.
Users can now export long strip PNGs of parts from "Resources - Character Art Templates" and "Resources - Paper Dolls" for external editing.
Fixed a bug where item properties couldn't select variables in item settings.
Engine Updates:
The camera now automatically adapts to widescreen (21:9) resolutions.
Added icon display for money and special statuses.
Fixed an issue where variable bars wouldn't display in custom UIs.
Added Z-axis collision to vehicles.
Added default sound effects to some objects.
Fixed display issues with overly long button text.
Fixed a bug where scrollbars wouldn't display in some menus.
Modified some default UIs.
Fixed a bug where arrows wouldn't display correctly in options.
Adjusted the trigger mechanism for ground cracks.