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Ver. 1.0.1 released!

- Fixed the issue of unintended key inputs occurring in environments with certain installed virtual gamepads.
- Fixed the issue where progression from the title screen was sometimes not possible in environments with specific virtual gamepads installed.
- Fixed Hate processing when dying from reflected damage.
- Fixed an issue where some class graphics of general units were not displayed correctly.
- Fixed typographical errors.
- Fixed an issue where information was not updated correctly when switching characters on the job slot selection screen.
- Fixed an issue where the effect of the strategy Immediate Sending was not working correctly against some summoned.
- Fixed an issue where some enemy skills were not being used correctly due to incorrect values.
- Fixed an issue where the count of Poise was not reset when using the skill Fist Rush.
- Fixed an issue where plus and minus of damage was reversed under certain circumstances.
- Fixed the damage prediction value and the upper limit of the actual damage to 6-digit.
- Fixed an issue where summoned units become inoperable if they died in traps while moving.
- Fixed an issue where the list of passive skills were not displayed temporarily under certain circumstances.
- Fixed an issue where AI were not making actions and getting stuck while thinking, depending on their locational relationship.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 11890385 · public branch

    Steam updated · First observed