This update introduces a spread of Track Editor features and improvements as well as various fixes for smaller issues and bugs.
Gameplay & Performance
New Object: Small Stand
New Variants: Lots of objects got new colour variants (pedestrian bridge, containers, concrete walls, armco barriers, soft walls, sunk tyres, static cars, static trucks/trailers, ramps).
Added "slope highlighting" feature to Accessibility options, to increase or decrease the strength of the game's height-difference highlight.
FIXED: Shadows on some Linux devices should no longer be pink.
FIXED: Shadow draw-distance should be fixed in Editor and Game.
Track Editor
Increased the maximum number of pit crews available to 8 from 6.
Added an object replacement tool to the Select/Move tool.
Added option to collapse left and right sidebars.
Added option to snap objects to fixed rotation (Ctrl - 15º; Ctrl+Shift - 5º).
Added keyboard shortcuts for the various tool modes (F1, F2, F3, etc.).
Added an orbital camera mode (Ctrl + Middle Mouse, Home to reset).
Added a button to clear an AI line entirely.
Added terrain texture co-ordinates to the top-right of the track viewport.
Added "all" and "none" buttons to the mask selection tool.
Player car is now colour differently from AI cars in Test Mode.
Player car is now placed at the back of the grid in Test Mode.
Height picker now continually picks height whilst the mouse is held down.
Adjusted the display of the masking buttons, to make disabled buttons more obvious.
FIXED: Tooltips should now work on all monitor configurations, not just some.
FIXED: When having a slider selected in New Object or Select/Move mode, up/down arrows no longer also change the object variant.
