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Update 7.2 Patch Notes

🚧Hello Builders

Patch 7.2 is out with multiple fixes and improvements across the board. We've adressed the issue of roads disappearing for clients after joining public games and desync issues on largely terraformed maps.

We've also made multiple improvements to Road Planning and the AI using it.

Full Patch Notes below.

⚙️7.2 Patch Notes

🖥️Performance & Stability

  • Fixed texture streaming issues after enabling DLSS on GPUs with 6GB VRAM

  • Improved build stability for all platforms

🎨Visuals 

  • Updated VFX for certain buildings

  • Corrected logo color display on several vehicles

  • Fixed collision issues with buildings on Map 12 (Autumn Collapse)

🚧Road Planning & AI

  • Fixed issue when road progression is not saving properly after user re-enter the map

  • Resolved issues with unfinished roads after re‑entry map in co‑op

  • AI vehicles no longer get stuck on bridges after route restart

  • Asphalt paver now compacts wet asphalt correctly

  • Roller and paver vehicles behave consistently during construction

  • Fixed disappearing roads during asphalt rolling in co‑op sessions

  • Improved AI route checkpoint and bridge marker behavior

  • Camera now correctly follows vehicles after respawn on bridges

  • “Delete Last Point” button is now available on gamepad in route menus

  • AI vehicles no longer spawn stuck near bridges after route reset

  • AI trucks no longer restart routes prematurely when points are placed on bridges

🔄Co‑op & Synchronization

  • Roads no longer disappear for clients after joining public games

  • Fixed desync issues when joining hosts with large terraforming saves

  • Objectives and rewards now synchronize correctly between host and client

  • Asphalt rolling works consistently across all roads in co‑op

💾Progression & Save System

  • Sand quarries are no longer free

  • Cargo positions now save correctly after re‑entering Map 8 (Washout) 

  • Toy truck progression counter fixed

  • Save system no longer hangs after bridge deployment

  • Fence collision on Map 12 adjusted to allow toy car progression

  • Road rewards now properly grant completion credit

📹Controllers & Camera

  • Added new controller scheme images

  • Fixed camera jerking at certain settings

  • Camera movement restored after route completion or failure

💻UI & UX

  • Added user warning if 4K DLC not updated 

  • Fixed Codex tutorial screenshots showing incorrect maps or scaling

  • Progress bar now matches completed map count

  • “Recall Vehicles” mechanic works correctly with HUD options

  • Control scheme images no longer overlap in settings

  • Joining modded lobbies now requires proper PROS account linking

📖Localization

  • Corrected vehicle model names across multiple languages (IT, DE, PL, CT, CS, KR, TR)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25119957 · public branch

    Steam updated · First observed